Rc3: 01-06-2020 (114 build):
- Changed name of the map from "Eclipse" to "Mesaworks";
- Added an additional 3rd exit from respawn for the blue team in the initial stage of the game;
- Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage;
- Added an additional flank at stage B, in the form of a platform near the waterfall;
- Added an additional flank near point D to reduce the strong dominance of the red team at this stage;
- Added an additional flank to the final stage for the blue team;
- Re-balancing all the lighting on the whole map;
- Slightly improved optimization in various parts of the map;
- Changed the number, position, size of first-aid kits and ammo boxes throughout the map;
- The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn;
- Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped;
- Reduced the total number of objects on the entire map;
- Slightly reduced the time of the revival of the red team in the final stage;
- Rebalancing of covers;
- Moved the resupply lockers of the red team on the first respawn;
- Reducing the chance of a server crashing by reducing the replicated objects;
- Removed various opening doors at A stage;
- Removed fake doors "no passage";
- The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed.
- Removed one-way doors in the house near the waterfall:
- Removed the extra collision on some assets;
- Improved player clipping on the entire map;
- Removed the collision on the railing and windows;
- Fixed and improved cosmetic changes;
- Decreased volume in some sound sources;
- Fixed players getting stuck in pull out pointers;
- Various other improvements.