Java/C/C++ on the one hand and PHP/JavaScript on the other. I've been working more on the right hand side (web dev-ish apps, proper web projects etc.) lately but I'm looking to get back into the left hand side.
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SteamID64 | 76561198013735006 |
SteamID3 | [U:1:53469278] |
SteamID32 | STEAM_0:0:26734639 |
Country | United States |
Signed Up | December 31, 2012 |
Last Posted | June 26, 2013 at 4:53 PM |
Posts | 5 (0 per day) |
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Hooli's points are valid, I think. Let's just leave out the vitriol and focus on what matters. I certainly cannot solve the fact that this app requires the medic to temporarily remove his/her hand from the keyboard or his/her eyes from the screen, so I just tried to make it as easy as possible interact with the app so the player could get back to the game.
But if the time AFK is too much, I think that's a valid critique.
Yes! That's totally my mistake! I was wondering if anyone would even notice. I'll fix that!
EDIT: Fixed! It's propagating now, may take a couple hours to complete.
Voice activation is definitely something I can look into.
I made a really simple Android app to help competitive (or aspiring) medics count uber percentage.
Tap the middle to start the timer, and the center circle will change colors (darker green -> yellow when a kritz would be charged, yellow -> orange when an uber would be ready if the other team is building and orange -> dark orange when a standard uber is ready).
To keep timings accurate, tap the "skull" button when the enemy medic dies and tap the center when he spawns (the timer will automatically start in 25 seconds if you don't tap). The "used" button works the same way, but restarts after 10 seconds. http://i.imgur.com/QufoPSS.png
That's pretty much it. To get the maximum usefulness out of this app you have to adjust to reflexively hitting the "dead"/"used" buttons while you play.
Anyway, this thing is $0.99 on the Play Store. If you think you'd get a dollar of use out of it, pick it up. Feedback welcome (but not about UI design, because I'm hopeless there).