Fuko
Account Details
SteamID64 76561198079853160
SteamID3 [U:1:119587432]
SteamID32 STEAM_0:0:59793716
Country United States
Signed Up May 21, 2020
Last Posted March 10, 2025 at 4:55 PM
Posts 8 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1080p
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Death Adder v3/Viper v2 pro w. zeromouse mod
Keyboard Custom 65%
Mousepad Various deskpads
Headphones Audeze Maxwell
Monitor Some 240hz thing
#8 FullBuff.gg - Server hosting/development in Projects

Hey Everyone!

I've just finished a pretty major project that I have had in the works for about 9 months now, all stemming from the difficulty I had trying to use RGL's API, which to be honest isn't the best (sorry guys v_v). Not that any of their team is really to blame either. From what I understand, with the way they began structuring their data, it doesn't make it easy to query with their current API. One example use case this impedes currently is getting the latest map pool for each format.

So what I did was just get all of the season data I could and add it to our own DB, just keeping the data that we care about, making sure to format it such that using our dataset would supplement any shortcomings of theirs. I'm using Dolthub for our database since it makes collaboration super easy, and the api is already fully featured. You can find our org here.

I wanted to make it easy for the community to update and contribute to our dataset, so I also made a simple discord bot and a custom automation workflow to accomplish this. I've named this bot Autobot, and you can find the repo for it here.

What we have right now

Try it out by typing: `/update table:TF2 RGL Seasons id:159`

Autobot will tell you if this season is already in our database or create a PR to add it. In the background Autobot will:

1. Check if the season already exists in our database
2. If not, pull the data from RGL.gg
3. Create a branch and PR with the new data
4. Let you know the result

- **Easier Contributions**: No need to manually create PRs or write SQL
- **Faster Updates**: Get new data added in seconds rather than minutes
- **Cleaner Data**: Consistent formatting for all database entries
- **Community Involvement**: Everyone can help keep our database up to date

Behind the Scenes

This integration connects our Discord server to our backend automation systems and a DoltHub database, automating what was previously a manual process.

See this diagram of how the process works below.

https://cdn.discordapp.com/attachments/1251606474510041311/1348526158333087774/updated-infographic2.png?ex=67cfc85a&is=67ce76da&hm=b5fc9b517281df17483883a55ca1e69dfcaa729d1fb27c0f29c819fa9ecd4a9b&;

What's Next?

While we're starting with the TF2 RGL Seasons table, we'll be adding support for more tables in the future. This is just the beginning of making our database more accessible to community contributions!
One thing I do plan use this for at some point is our own events/tournaments. Right now our only way to track participants/winners/losers would be in discord, and long term that wont be sustainable. This project would be a perfect solution to that problem.
Other than that, I don't know exactly what we will be using it for, so as of now its just for stuff that makes our lives easier.

Contributing!
I am opening Autobot to everyone in our discord server. Help us keep our data up to date by adding any missing information you notice.

Please direct any questions or suggestions to the #development channel in our discord, as I'm sure that I'm not fully explaining what this creates groundwork for also.

posted 1 month ago
#7 FullBuff.gg - Server hosting/development in Projects

Quick update, we have a public TDM server running 24/7 now! (in chicago, eu coming in the future if enough want it)
You can search for "FullBuff" in the community server browser and it should come up, or direct connect here:
connect chicago-1.hosting.fullbuff.gg:27021

also here are the configs if you want to see them or use them:
https://github.com/Full-Buff/tf2-configs/tree/main/tdm

posted 2 months ago
#6 FullBuff.gg - Server hosting/development in Projects

Hey Everyone,

First update with a project I have been working on. We have finally gotten to have our first, successful, play test of a new plugin I made that, for the first time that I am able to find, implements a proper Team Death Match mode in TF2 (please make me aware of any that may already exist).

By "proper" I mean, while the plugin is running, a round will play out to completion with no time limit while counting the total kills of each team, ending when one team reaches the specified "fraglimit".

Those of you who have scoured the full list of available console commands and variables in TF2 (found here) will probably recognize this term from the already existing command "mp_fraglimit".

This command does essentially what a TDM mode would do, end the map when a specified number of kills is reached. However, this command seems to only function properly inside of maps created for the "arena" gamemode, which limits what maps we can use it on significantly.

With this context, I have successfully recreated this behavior in a standalone plugin that can be used on any map, on top of any gamemode. While some quality of life features such as customizing the HUD elements have not been fully implemented, using the plugin in its current state will give you a classic TDM style experience, hopefully with FFA in the future as well.

If you would like to check this plugin out for yourself, I have named it simply "fraglimit". You can find it on our GitHub here:
https://github.com/Full-Buff/fraglimit

Since this is still a WIP, all feedback is welcome! If you would like to check out the new gamemode but dont have a server or enough players to play with (so far we have stuck with a 4v4 format) come by our discord where we will be trying to run games more regularly. I will also be making an announcement there when I setup a 24/7 TDM server for the public to join.
https://discord.fullbuff.gg/

TLDR; I made a cool TDM plugin for TF2! Check it out on our github and come play with us sometimes on our discord!
https://github.com/Full-Buff/fraglimit
https://discord.fullbuff.gg/

posted 2 months ago
#5 FullBuff.gg - Server hosting/development in Projects
TankerzUnitedAwesome. I'm just wondering if there is any chance that non comp servers would be added? I've noticed almost any server hosting for casual play is a lot rarer and I'm wondering if that's because modes like MvM (presumably) use up a lot of resources.

Yes! This is definitely in the works. I have actually been working on this with someone who does MvM Lowmanning and uses one of our servers. As far as I am aware, the only resource limitation they have hit was on storage, but that was due to an error I discovered on their server which I was able to resolve.
As for standard casual servers, I would love to add a config option for them to our offerings, we just haven't had any request for one yet. Modifiable server resources are also on the to-do list, so for casual servers with 20+ people connected we should hopefully have that covered also. This should probably be the easiest config to get working if people want this.
As always though, all of our servers have the same base and can be completely manipulated by the owner. Adding or even removing whatever plugins, maps or configs you need is totally possible, now.
If any of that interests you, feel free to reach out!

posted 4 months ago
#2 name change in Requests

bump

posted 10 months ago
#1 name change in Requests

change from Owlae to Fuko

posted 10 months ago
#293 yomps has passed away. in TF2 General Discussion

.

posted about 4 years ago
#10446 stream highlights in Videos

.

posted about 4 years ago