780gorgon morgon
yes
Account Details | |
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SteamID64 | 76561198120938163 |
SteamID3 | [U:1:160672435] |
SteamID32 | STEAM_0:1:80336217 |
Country | Australia |
Signed Up | July 2, 2018 |
Last Posted | September 29, 2019 at 4:06 AM |
Posts | 5 (0 per day) |
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5cp map with a granary theme, minus the flatness.
Download Link:
https://tf2maps.net/downloads/b2b-gorgon.8688/
Alpha 5
- name change from koth_potential to koth_nevada
- major changes, including an upper route
- check the tf2maps.net page for details
Alpha 4a
- long sight lines annihilated (added a shutter door and barrier to the left route)
- reworked ammo and health pack placement
- created an upper route for snipers to look onto the point
- added second crate, allowing for all classes to access the balcony
- may be other minor changes
Reworked a fair bit, so I wouldn't mind some feedback on this one.
The name is different to the thread:
Currently called Nevada
Fairly simple koth map, designed mainly for 6s, though Highlander play testing would be appreciated. My first comp map, but I've worked on other maps, and played enough to kind of know what a good map should have.
Feedback and demos would be amazing, so please, give your harshest (constructive) criticism.
Currently:
Alpha 5
- name change from koth_potential to koth_nevada
- major changes, including an upper route
- check the tf2maps.net page for details
Previous Updates:
Alpha 3
- added a balcony/battlements on the right side route, allowing for a new attacking and retreating angle
- reworked the left side balcony/battlements
- I think I moved around or changed health packs?
- clutter: I didn't know how to block sight lines and create a mobility option, so I stuck some boxes in the middle of "silo", I dislike it, but I haven't got another idea yet
- retexturing: made the floor textures smooth, added hazard strips around the point, and made the side of the patio brick
- replaced the metal fence prop with a brush (much more stylish)
- moved the spawns around, so the exits are more central
- added ammo behind the barrier on the right side
- other minor tweaks
Alpha 2
- added fences on the point to block sight lines
- reworked the right route a lot
- yeah, there wasn't any health or ammo... now there is?
- other minor changes
Alpha 4a
- long sight lines annihilated (added a shutter door and barrier to the left route)
- reworked ammo and health pack placement
- created an upper route for snipers to look onto the point
- added second crate, allowing for all classes to access the balcony
- may be other minor changes
Map thread >> https://tf2maps.net/downloads/nevada.5980/
Download link >> https://tf2maps.net/downloads/nevada.5980/download?version=16678