Well, you'll have to replace the Scoreboard.res file too.
And you need to also install ToonHUD's fonts or replace them with other fonts. :)
That countdown timer is in HudTournament.res
Account Details | |
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SteamID64 | 76561198038927965 |
SteamID3 | [U:1:78662237] |
SteamID32 | STEAM_0:1:39331118 |
Country | Finland |
Signed Up | November 2, 2013 |
Last Posted | August 30, 2015 at 7:06 AM |
Posts | 26 (0 per day) |
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Raw Input | 0 |
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1920x1080 |
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Well, you'll have to replace the Scoreboard.res file too.
And you need to also install ToonHUD's fonts or replace them with other fonts. :)
That countdown timer is in HudTournament.res
You'll have to take colors and borders from ToonHUD's ClientScheme.res file. Copy paste all the colors that starts with "G_" and borders "G_TargetBorder" and "G_ScoreboardStripe".
Then you need to copy "WaveStatusPanel" and "BossStatusPanel" from HudMannVsMachineStatus.res file
For the Scoreboard, you'll have to copy these files from ToonHUD:
- Scoreboard.res
- MvMScoreboard.res
- MvMCreditSpendPanel.res
- MvMCreditSubPanel.res
For the Wave Status:
- WaveStatusPanel.res
- TankStatusPanel.res
For the Player boxes
- HudTournament.res
I didn't test this, but I think it should work. :)
DarkNecridOh okay.
Well my only other suggestion and only complaint is that the damage text makes consistent Ambassador snipes hard even on the smaller size setting. KBNHud is the only hud i've seen that doesn't have this problem nowadays :c.
So the font should be smaller and thinner? Like in the default hud? If you want, you can change them yourself from ToonHUD/resource/ui/HudDamageAccount.res
This is from the default hud:
"delta_item_font" "HudFontSmall"
"delta_item_font_big" "HudFontMedium"
Building UI would cover (or go under) the server votes too. I wish I could move that voicecommand/vote menu, but I don't think I can. But I'll think about moving the chat at some point. I have to take a little break from this HUD. I've spent wayyy too much time to this lately. :D
Weird thing under the crosshair is a power bar for Sticky, Huntsman and Loose Cannon. :)
DarkNecridI think most people reposition the building UI below the chat box when they do that, not sure though.
Also, while reload scheme did help, I play Spy so much that it would be way annoying to have to do that consistently and playing off of your disguised health can be important to selling a disguise sometimes. Hopefully you can find out why it is doing that, it doesn't do it on the non-Minimal HUD for me.
Then building UI would cover the voicecommand menu. :(
I think I got the spy's disguise health working now. I also moved the disguise status under the health. Chat text covers it though. :(
+ Player models are now sideways in centered hud.
- I see. Minimal hud doesn't support that map label. I guess I'll just have to hide it then.
- It shows something like "1..."? Try to reload hud (hud_reloadscheme or Reload button in Main Menu) I don't know why it does that now. :o
- I know. But what if you play engineer? Chat goes over the building windows?
- Ok, I'll think about better positions for the models. :)
Yeah, there is some problems with the updater right now. And It's hard to fix because it works for me just fine. :D
Thanks for the feedback!
It's coming today or tomorrow. I'm not sure yet. :)
HereThereBeTygersIs it updated for all the halloween stuff? And is there an option to use the 3D character model?
Yep, it shows spells and 3D character models works too.
Since almost every custom HUD has its own topic in here, I thought it is my duty to create one as well. :D
ToonHUD is a highly customizable heads-up display for Team Fortress 2.
You can edit ToonHUD with your browser and share your themes with others at toonhud.com.