E.E. The Glitcher : CRITICAL MUSIC ACTIVATING NOW
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SteamID64 | 76561198052885419 |
SteamID3 | [U:1:92619691] |
SteamID32 | STEAM_0:1:46309845 |
Country | United States |
Signed Up | September 8, 2017 |
Last Posted | November 18, 2024 at 5:20 PM |
Posts | 1242 (0.5 per day) |
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Mouse | Logitech G502 |
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"im calling it dick, tagg's calling it dick, you guys can call it banana"
"no, there is no dick"
imagine pugging with a bug like this and getting forced onto med
"ah, i dropped. oops, my game crashed. my game wont reopen, i dont know what the problem is. oh well, find a medic sub for me."
easy med dodge
rickrigatoninikoits like you guys are CHOOSING to get robbed manthere is no natf2l
if paying a fee to play 6s and have fun is more important than playing for le epic $15 prize pool share, why dont we make ugc 6s blow up again
idk what id do with 30 minutes a week
a bit unrelated but why is it that every time you click a link on the rgl site your browser ponders the meaning of life before showing you what team youre playing
Hi friends! Is clearcut out of rotation yet?
- im gaming
- U.S.
- ESEA Open, RGL IM 2nd Place Champion, RGL Main
fuck a semester, if i survive until then im not missing lan for the world
spadesmobile rolling out
gibusi dont like the idea of having rockets you can't see appear out of nowhere to kill you
rip to you but if youre standing in choke with anything less than a full buff and arent already getting owned by the overhealed demoman in your face you deserve the 20 second respawn timer you get from eating spam from the soldier, god forbid
we've also had demoman in the game for over a decade, dying to surprise explosions shouldnt be a dramatic thing to be reconsidered
TimTumOn top of that, isn't it possible for example on gully last to have a heavy fully healed in the shutter, so a soldier/demo can just spam through the heavy and the other team can't really stop them because there's a 450 hp heavy in the way? I don't know if that's actually helpful but I feel like teams can also 'exploit' that.
offensive soldiers in locker room have been able to crackshot rockets between the shutter and the doorway without opening shutter since before my time, having something to counter this (if not just a map fix on the clipping) isnt that big of an issue
dbkfundamental game changes like projectiles ignore teammates or speed buff need more testing
what needs to be tested? no pocket has ever watched three straight rockets get absorbed into his tanking demos fat ass as he exists in choke and said "yes good, print" instead of dealing approximately 75 damage worth of spam to an overhealed class