Here's some more feedback after having tested a7
The map definitely feels better than previous versions. the high ground, if you can call it that, kind of makes sense. Although I'm not entirely sure the purpose it serves when it's not really high ground.
As a medic, this map just feels so unsafe at any given time. There's nowhere you can really stand and feel protected, and there's nowhere you can retreat to. When you try and get on point again, you either have to jump 3 times on the boxes, which leaves you super vulnerable, and you can't heal. Or you walk up the ramp, which makes you super vulnerable to spam because there's only one place to go. You can't just play from the ground and let the soldiers sit on high ground because they literally can't be healed from the ground. I just feel like at any time I'm just risking taking 100 damage if their soldier shoots at me and not them. Also throwing arrows on this map just feels super awkward at times because there isn't a safe place to get an arrow.
From the defender's perspective, this map is super easy. you fight the soldier who has to either take high ground with no heals, or take spam on the ground and do basically nothing. It feels really easy and the defending medic can just stand on the ramp and hold there and be semi-safe. Defense has a massive advantage, it feels whichever team gets the point first has a massive advantage.
From the offensive perspective, it's just so hard to push. The medic has to climb the ramp or the steps and take spam, and the soldier has to basically jump alone a lot of the time, and if they don't knock the other soldier off, it's game over.
A lot of the changes are good, and I may be the vocal minority here, but on maps like koth_ultiduo or ultiduo_baloo, I feel safe as a med and soldier, and feels it's at least semi-balanced for attack and defend, yet on this map I don't feel that way.
There's always the option of a baloo point, which I know a lot of people seem to dislike, however I like the idea, but at that point, why not just play baloo? Cause on baloo, you're semi-safe behind point, there's the walls by spawn where you can arrow your soldier, arrow them behind point. You can follow your soldier around the point a lot easier, and the map isn't meant to have medic and solly on the high ground together. When you have the medic and solly on high ground together, naturally they have an advantage because the opposing soldier and med have to climb the high ground, and medic's mobility includes jumping and walking, so he can't maneuver super easily.
On baloo, you can defend the point from the ground, which is nice, because in overtime you can still run out and block people easily. Here you have to climb the steps onto the point to even attempt to block it, which makes it super difficult.
If you want to have the medic and soldier on high ground, you can make a baloo-esque point. Make it capable from the floor, add like some steps that the medic can jump up to the point from, but still be semi-protected possibly, and maybe make the point higher and the stumps on the side higher alongside it. Maybe it's a terrible idea, but I think it's worth a shot. A7 is the best version yet, no doubt about that, but for a medic, in my opinion, it feels not safe.