Some people don't like HL xD
Account Details | |
---|---|
SteamID64 | 76561197979206279 |
SteamID3 | [U:1:18940551] |
SteamID32 | STEAM_0:1:9470275 |
Country | United Kingdom |
Signed Up | December 31, 2015 |
Last Posted | January 12, 2019 at 9:39 PM |
Posts | 18 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
More Highlander! Woo!
https://imgur.com/NIEmZiC some music stuff too.
gotta advertise my soundcloud in #music
the301stspartanLook what happened to their forums
OT: The Engineer is shit for this game and the only way IMO to make him "fun" or "competitive" is to take power away from his gun and give it to utility. Sadly his identity is "guy next to turret" so the changes Valve could make are limited. Stock/+Eureka is my favorite way to play Engineer and why I originally played him on launch. You place your buildings, run around and help your team, and if people group on your Sentry - it dies. You could turtle the gun with teammates but it wasn't as effective as now with terrible concepts like Wrangler having a shield and Short-Circuit.
Having aimbot annoyances in a competitive game is frustrating and it only exists in the base game the reduce stomping from better players. TF2 has this interesting design where you can be skillful at classes to get results but there are also ways for casual players to keep up. For example the Ambassador and the Enforcer allow Spy to take out Razorback Snipers. Ambassador rewards accuracy and has versatility from that. Enforcer can still 2 shot a Sniper (providing you have a disguise) but lacks the overall effectiveness of consistent headshot damage. The Engineer exists in that same vein. You have Scout who can take territory and murder most classes on his terms. Engineer has one of the weakest sets of weapons but with his buildings he can declare his own terms for combat. If Engineer didn't exist then Scouts would be very dominant in pub play.
The point being that while I definitely agree Engineer is a shit class and doesn't fit well into 6v6 - he is necessary in Team Fortress 2. So a competitive balancing that allows for Engineer to still burden Scouts and other classes like Pyro and Demoknight but be interactive enough to feel satisfying will be extremely difficult. I don't believe Engineer can be successful as a 100% skill based class and not step on the toes of Scout or Heavy, he should play like a Support in some regard and make plays through Game Sense and strategy.
>lolHL Engineer Main who is open minded. Fire away.
https://clips.twitch.tv/RudeSlickPuppyTBCheesePull
From 2013 but I never got around to uploading it.
i have this weird choppiness to the game that feels like i'm at low fps but i'm at around 300.
i use comanglia fps cfg for good computers. i've kept in the 3d hud model and shadows from the cfg.
i use WietHud as a custom hud if that's relevant.
Intel Core i7-6700K, 4.00 GHz, 16.0 GB RAM, NVIDIA GTX 960
I use a BenQ XL2411Z 144hz monitor but it sometimes doesnt feel 144 in tf2.
isn't ETF2L for Europeans?
https://clips.twitch.tv/thehammockproduction/OpenButterflyWholeWheat
The true Pyro pub experience.
a true tf2 player always has bananas on hand
Rescue Ranger and Minis.
Time to get a 6v6 team B)
RIP EU's chances