I would actually like to see something from Gearbox that has the style of Half-Life: Opposing Force and Blue Shift, those games were really fun, even as only expansion packs for Half-Life
Account Details | |
---|---|
SteamID64 | 76561198083292101 |
SteamID3 | [U:1:123026373] |
SteamID32 | STEAM_0:1:61513186 |
Country | Poland |
Signed Up | March 1, 2014 |
Last Posted | March 28, 2016 at 12:07 PM |
Posts | 722 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 0 |
DPI |
|
Resolution |
1600x900/1366x768 |
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Pellovleydo you think this could be used to make the flamethrower spew out a particle other than flames? the tf_weapon_flamethrower.txt doesnt seem to have any places where you can replace a particle like the tf_weapon_rocketlauncher.txt one does, so i dont know if it's impossible or im just missing something.
I don't think so, almost all primaries for Pyro spit out the same particle, so maybe it's hardcoded or something?
I'll love to try this out, and if you need translations, hit me up and I'll translate it to Polish
epireadme.txtWhen the game boots, this folder [..\tf\custom] is automatically scanned for VPK files or
subfolders. Each subfolder or VPK is added as a search path, so the files
inside those VPK's or subfolders will override the default game files.
See gameinfo.txt for more details.
For example, you might have the following file structure:
tf/custom/my_custom_stuff/ <<< This subfolder will be added as a search path
tf/custom/my_custom_stuff/models/custom_model.mdl
tf/custom/my_custom_stuff/materials/custom_material.vmt
tf/custom/my_custom_stuff/materials/vgui/custom_ui_thing.res
tf/custom/some_mod.vpk <<< This VPK will be added as a search path
tf/custom/another_mod.vpk <<< This VPK will be added as a search path
Mounting a VPK to the filesystem is more efficient than adding a subfolder,
as each time the engine needs to open a file, it will need to make a call to the
operating system to search the folder. VPKs can therefore be searched by the engine
much more efficiently. Each subfolder is a new search path that must be checked each
time the engine tries to open a file. So, for optimal load times, always use VPK files
and don't make any subfolders in this folder!
Note that the following directory structure is NOT correct:
tf/custom/models/my_model.mdl
That will add the directory "tf/custom/models" as a search path, in which case the
file my_model.mdl actually exists at the root of the game's virtual filesystem.
Instead, you would use something like:
tf/custom/my_custom_stuff/models/my_model.mdl
Note that some huds don't work properly from VPKs, for reasons I have not bothered to investigate.
HUDs do work, the fonts don't work from VPKs
You can use High-Logic FontCreator to convert background-less images to the font, the problem is that program is a commercial paid product, so well, you can buy it or crack it, your choice
vtableReminds me of the accidental wallhack I got back in 2011:
http://images.akamai.steamusercontent.com/ugc/577790014970293183/582E12CB7F73FC1A019D21E06A5E10FC45E066DD/
http://images.akamai.steamusercontent.com/ugc/577790014970291568/F7115058AB3BA71D1860F0239AB876014D789D67/
http://images.akamai.steamusercontent.com/ugc/577790014970288868/72F8606660E94A98884A87ED253630BC815F2CEA/
Never happened again.
To be honest, this looks like a transparent HL2 citadel wall texture for me
I think you should stop programming and go back to hud editing Disquse, it's getting out of hand
Why Sideshow? We have better candidates to represent EU, kaidusthedorito for example
twenty2020midnight club was the better series tho
I don't think Rockstar is good at making racing-only games
Looking at the console dump, something fucked up with the textures, or it's just Clean TF2, one of the two
I'm guessing the hud creators will have to add some sort of info file like for 4Plug to have the hud name printed in the program?