Hyce
Account Details
SteamID64 76561198007577013
SteamID3 [U:1:47311285]
SteamID32 STEAM_0:1:23655642
Country United States
Signed Up October 25, 2013
Last Posted September 13, 2021 at 2:48 AM
Posts 753 (0.2 per day)
Game Settings
In-game Sensitivity 2.06
Windows Sensitivity
Raw Input 1
DPI
1250
Resolution
1920x1080
Refresh Rate
144 Hz
Hardware Peripherals
Mouse G400s
Keyboard 1986 IBM Model M
Mousepad Steelseries Mass
Headphones Sennheiser HD280/AT 2020 Mic
Monitor The 144hz BenQ everyone has
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#438 cp_logjam (5CP) in Map Discussion
MenachemI Love Mid. Really feels like whoever aggresses first wins, which is something I love in a mid. There's some convenient passive space for the med, there's good high ground for both soldiers and scouts... feels good.

2nd holds are strange. It's very difficult to find a good defensive position as a med. Either you get on spire so you can heal everyone but kinda blind yourself, or you get back on the porch so you can see and leave easily but leave your flank out to dry.

The only good way to push into last is through top right. Main shutter doesn't bring you any closer, left is too easy to get forced early. The only right way is through right. I also feel that any good team will always win a push into last with uber ad. In addition to there being no good sentry spots, the only good place to kite into is spawn, and the doors are so close together they should be easy to camp long enough for someone to get the cap.

guys I'm drunk as shit and reading my thread and this guy is my team captain now therefore logjam is great right pls help

edit: checked map threads today saw "Hyce posted 14 hours ago" on my thread and went "oh no"

posted about 7 years ago
#8 First Map is Process for ESEA in TF2 General Discussion
domthewhiteguyits way too late to add in a new map (even if its prolands)

I guess I missed something in my absence. Map votes are out?

Why is it way too late? It's not like anyone would prepare/scrim new maps at all (at least from my experience).

posted about 7 years ago
#2 First Map is Process for ESEA in TF2 General Discussion

Do we know the rest of the maps/ what's the story on new map inclusion etc?

posted about 7 years ago
#92 cp_prolands in Map Discussion

I mean, spire's a prop not geometry so clipping it would be an absolute bitch and end up with more bizarre rocket jump glitches than it'd be worth.

Prop means model, 3d models don't line up with hammer's grid (necessarily) and as such making brushes (that must conform to the grid at for sanity's/smoothness sake) fit them is not possible.

posted about 7 years ago
#436 cp_logjam (5CP) in Map Discussion

Glad it's not something in the map- when those errors tend to come up they're an absolute pain to diagnose.

Anyhoo- hopefully the S25 map vote is soon? Anyone have any grievances before that? I don't have much on my list other than detailing and a few bugs.

posted about 7 years ago
#89 ESEA-O S25 Happenings/Discussion in TF2 General Discussion

Sack Based Characters to hands down win West conference....

https://play.esea.net/index.php?s=league&d=standings&division_id=2929

posted about 7 years ago
#9 Custom Guitars/Instruments in Off Topic

https://www.youtube.com/watch?v=N4yMVFjRZ9Y&feature=youtu.be

I made a 1 string bass out of a 2x4 and 5 gallon bucket for a class 2 semesters ago

It's pretty sick/custom

posted about 7 years ago
#55 fixing badlands in Map Discussion

Collaide thanks for being a badass.

While the changes would've taken 5 seconds to make I've not had the 5 seconds this weekend. Graduation or some such.

Glad to see badlands getting much needed fixes.

posted about 7 years ago
#22 fixing badlands in Map Discussion

These changes would take literally 5 seconds to make in hammer, if people would be for it I can just take care of it.

(but then you should also support custom maps too pls :P)

posted about 7 years ago
#7 Top 10 TF2 plays - March 2017 in Videos

#3 hype! Great production as usual guys. What up, eXtine!

posted about 7 years ago
#37 bring back freight in Map Discussion

Guys. There's like, no need to debate.

Remove granary and either badlands or metalworks (fight over that if anything) and put in Logjam and Bagel.

posted about 7 years ago
#2586 stream highlights in Videos

https://clips.twitch.tv/SeductiveAgreeableBubbleteaBudStar

rip

posted about 7 years ago
#434 cp_logjam (5CP) in Map Discussion

A+ to you Tmbr. Thanks for doing this to the new releases as always. I knew about that one, but put it off for next version.

I seem to recall saying something like "I'll deal with that shit once the gameplay is set/people actually play the map" when I was releasing RC5. Haha.

posted about 7 years ago
#7 B4nny confirmed meanie by battlekiller in Videos
blehduring new map cup
http://i.imgur.com/RAH529g.png
Show Content
he didn't respond :(

:'(

posted about 7 years ago
#17 bring back freight in Map Discussion
Console-Logjam (yes I know this was in the new map cup b/c there's an updated version but the last time it was played was years ago in ETF2L iirc)

Yeah, if I recall correctly Logjam was 19/20 in ETF2L - late 2014/2015. That said, the mid and 2nd is VERY different since then... last is roughly the same, some transitions are similar, but most of the map is new.

Give me a chance! : )

posted about 7 years ago
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