IT'S THAT TIME!
CP_LOGJAM_RC3
DOWNLOAD: http://www.mediafire.com/file/gf9uf78o3ra1hb8/cp_logjam_rc3.bsp
CHANGES FROM RC3PRE1 (LAST PUBLIC VERSION):
- Entirely changed 2nd point; the spire is much smaller in overall footprint, added additional height and objects to fight around.
- Raised last point to lobby significantly relative to 2nd point; lowest ground on 2nd point is much higher.
- Changed the way upper left exits onto 2nd point; this should make a much better holding point/escape point for teams pushing out of last.
- Turned cave into a ravine by removing it's roof; changed it's geometry to make fights more interesting
- Moved forward spawn locations on mid; they're now in the big retaining wall. This should slow attacks on last.
- Fixed multiple displacement holes/errors walking up
- Fixed the overhang roofs on the huts on mid so they don't let you fall off
- Fixed forward spawn doors
- Upgraded ammo at 2nd to medium, moved the medium pack by logroom closer to spire
- Added a small ammo pack on upper left @ last
SCREENS:
LAST
http://i.imgur.com/BCkZ0M2.jpg
http://i.imgur.com/l6Ycttu.jpg
LOBBY:
http://i.imgur.com/xaMBxnf.jpg
NEW UPPER LEFT:
http://i.imgur.com/oJ71xvF.jpg
2ND:
http://i.imgur.com/jRIfFG8.jpg
http://i.imgur.com/f4iNY0G.jpg
CAVE:
http://i.imgur.com/qimOALo.jpg
http://i.imgur.com/tGiQg3b.jpg
LOGROOM:
http://i.imgur.com/YDdJeGD.jpg
MID:
http://i.imgur.com/PrVWjhq.jpg
CALLOUTS AND ROAMER/DEMO ROLLOUTS:
https://www.youtube.com/watch?v=Vs5xbF89-RA&feature=youtu.be
I would love any and all feedback on this version. Feel free to add me on steam, I'll try and run PUGs on this map and will ask any of my TF2 friends to join. I think it's the best version of the map yet, even if it took a year!*
*I totally just did not look at anything TF2 for a year and then decided to start working on the map again a week ago. But it still was a year between versions. Shhh.