LadDuckBoboTheSexyBearI am aware of the script files, but I don't think you fully understood my problem.LadDuckI've got a question. I'm looking to change the PlayerStatusHealthValue text color, so I did. I change fgcolor in every place I found that was associated with the text, but whenever it goes in to under half health or I get buffed (and it changes color for the buffed or under half health), whenever it goes back to normal from the state, it goes to White. Is there anything I can do about this or is it just something I'll have to live with?
You need to go into your hud directory, open the "scripts" folder and then open the file called "HudAnimation".
After you've done that, you have to find the line "Health Bonus Pulse", under this section you need to find the line
"Animate PlayerStatusHealthValueTarget" and change the FgColor to whatever you like your buffed health to be.
Now you have to do the same for "Health Dying Pulse", this time is for low hp.
Hopefully I was clear enough!
My problem is that after I'm hurt below that halfway mark or if I have been buffed, when it returns to the default health it returns to the color white, regardless of the color that PlayerStatusHealthValue is initially set to, or the buffed or hurt text is set to.
Thank you for your answer regardless.
But he is almost right :\ the PlayerStatusHealthValue is controlled by hudanimations as well you need to change it for HudHealthBonusPulseStop and HudHealthDyingPulseStop (now it's set to white or 255 255 255 255 w/e, and thats why it becames white every time the buff/hurt animation end) set PlayerStatusHealthValue to the same color you have on hudplayerhealth.res
Only for the stop animation, is very important!