cp_whitefrost_rc1
https://www.dropbox.com/s/ftkrsdvljvjeg2y/cp_whitefrost_rc1.bsp
cp_warmfrost_rc1
https://www.dropbox.com/s/tni0jdz6oep3l23/cp_warmfrost_rc1.bsp
A symmetrical 3cp map intended primarily for 4v4.
http://i.imgur.com/MA5ze70.jpg
http://i.imgur.com/0sS9gyo.jpg
http://i.imgur.com/RkJjydF.jpg
http://i.imgur.com/4n3BiNf.jpg
http://i.imgur.com/XgnwGcL.jpg
http://i.imgur.com/esQFfGm.jpg
http://38.media.tumblr.com/5b88a1276e33dedcc35f6b33d154e9eb/tumblr_n9b7vsXNXO1rtvm6bo1_1280.jpg
changelog
RC1
-fixed a couple clipping exploits
-changed/added some details
-minor optimization
-summer themed warmfrost branching from this version
B3
-ropes and some lighting
-a sign with an arrow for the first 15 seconds when a round starts
-a visualizer on top of the bridge to show you can cap there
-improved clipping in several places
B2
-fixed sticky exploits
-cubemaps
-light snow
-more optimization
B1
-skybox
-fully detailed
A8
-fixed shooting through fences
-some detailing
-optimization
A7
-fixed a missing texture
-improved optimization
-more detailing
-added another route into last
-fixed standing on fences
A6A
-fixed clipping
-fixed lighting on several props
-changed some textures
A6
-extended lower area at last
-increased headroom under upper at last
-lots of detailing
-added another rock under the sniper battlement
A5
-a bit of detailing
-fixed more clipping
-raised ceiling at last
A4
-Added a connection to the dropdown into tunnel from mid
-Added a window to see into tunnel entrance from yard
-Changed orientation of ramp that previously connected the battlement at mid to the upper part of last
-Made the walls at the tunnel exit taller
-Made one of the walls at the tunnel exit a grate instead of solid
-Lowered the rock near the tunnel
-Sun was dimmed a bit so the snow would be less bright
-Fixed loads of clipping
A1-A3
-stuff