You have to do it separate at the moment, might add a mirror option later
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SteamID64 | 76561198024494988 |
SteamID3 | [U:1:64229260] |
SteamID32 | STEAM_0:0:32114630 |
Country | Netherlands |
Signed Up | July 24, 2012 |
Last Posted | December 8, 2024 at 10:46 AM |
Posts | 37 (0 per day) |
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After getting fed up by the lack of SOAP-DM support for ugc's "unique" map pool, but not wanting to manually get a bunch of spawn coordinates for every map I decided to make a "simple" program that extracts the coordinates from a demo file and generates the cfg from there.
Thus introducing soapmaker, an easy way to create SOAP-DM map configs.
1. Recoding a POV demo on your favorite unsupported map.
2. Shoot once for every location and angle you want to create a spawn for
3. Load the recorded demo in the site.
4. Check the location of the spawns in the viewer/
5. Export the map cfg to the clipboard.
Example config:
Only maps that are supported by demos.tf's demo viewer are supported if a map you want to use is not supported leave a github issue there
If you do end up not renewing the domain I'll be happy to take it over from you, I have a similar project in the making that is in the need for a good domain.
pazerYou can use the values for cl_leveloverview to determine how to transform world coordinates into screen coordinates.
...
Very nice, will try that
pov demos are now a lot less likely to give an error and show work most of the time.
Due to the nature of pov demos it will however always show an incomplete state of the match which can lead to some confusing situations.
Improved the visibility of low health players and added ubercharge levels.
YrrHow is the alignment done? Is it trial and error or does knowing the overview scale and centering it on 0,0,0 make it easier?
Currently alignment is trial and error, using the minimum and maximum coordinates of players during a match to get an initial guess.
Then drawing all player positions on the map and tweaking the values until it aligns.
I can probably improve the workflow by taking things like overview level into account but I haven't really investigated that yet.
Yrr(Also I'm not sure what data you can get from the demo but having HUD parts like timers and points would be cool if they were possible)
I should be able to get pretty much every piece of data you can see ingame, it's all a matter of time and effort.
Add koth_bagel as supported map.
The main work currently to add a new map is not making the map overview image, but aligning it to the in-game coordinates.
Pushed a small fix that should fix the "voiceInit" issue
ThoughtcrimeIs there any way you can add an indicator for the control points so that we can tell when they get captured? Just a minor thing and I know that you can tell which points are already captured based on how both teams are positioned, but it would be helpful when you're skipping to around to different times in the demo.
Showing control point/payload status is planed
LyreixThis is incredibly useful
Is there a way to support this service? If things go well for me in the close future I wouldn't mind tossing some dosh to keep this project/service up, and I'm sure there's other people who would be happy to help too!
A donate button can be found on the about page.
Contrait takes a long time for every player to spawn and have their icons shown on the map. this is a problem because it doesn't allow one to see, say, medic positioning, in this demo until very late in the proceedings.
Have not seen that issue before, I'll see if I can fix the problem.
pazermess with the arrow keys to move the camera's vertical position upwards so you don't have weird clipping on tops of trees and stuff, you'll end up with a much nicer looking level overview.
I've tried to make leveloverview images that show the indoor areas of the map since that's more useful this context than showing the roofs of buildings.
This does indeed lead to some weird looking areas, I might look into approving the images by combining images from different heights to get the best balance.
KrakenBabareally amazing idea, is there a way to view medic ubers using it? would be helpful for looking at something as a team
Also in the planning.
Falkinghammerlit af, maybe an option to slow/speed up the demo would be cool,
Is on the TODO list :)
sage78The thing where you use your own demos works great with STVs but with a normal demo i get this error
If you can send me a link with the demo file I can see if I can fix the problem