Icewind
Account Details
SteamID64 76561198024494988
SteamID3 [U:1:64229260]
SteamID32 STEAM_0:0:32114630
Country Netherlands
Signed Up July 24, 2012
Last Posted September 30, 2024 at 8:23 AM
Posts 36 (0 per day)
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Windows Sensitivity
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Hardware Peripherals
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#1 Map config generator for SOAP-DM in Projects

After getting fed up by the lack of SOAP-DM support for ugc's "unique" map pool, but not wanting to manually get a bunch of spawn coordinates for every map I decided to make a "simple" program that extracts the coordinates from a demo file and generates the cfg from there.

Thus introducing soapmaker, an easy way to create SOAP-DM map configs.

1. Recoding a POV demo on your favorite unsupported map.
2. Shoot once for every location and angle you want to create a spawn for
3. Load the recorded demo in the site.
4. Check the location of the spawns in the viewer/
5. Export the map cfg to the clipboard.

Example config:

Show Content

Only maps that are supported by demos.tf's demo viewer are supported if a map you want to use is not supported leave a github issue there

posted about 7 years ago
#125 tactics.tf strategy tool in Projects

If you do end up not renewing the domain I'll be happy to take it over from you, I have a similar project in the making that is in the need for a good domain.

posted about 7 years ago
#69 Online demo playback at demos.tf in Projects
pazerYou can use the values for cl_leveloverview to determine how to transform world coordinates into screen coordinates.
...

Very nice, will try that

posted about 7 years ago
#66 Online demo playback at demos.tf in Projects

pov demos are now a lot less likely to give an error and show work most of the time.

Due to the nature of pov demos it will however always show an incomplete state of the match which can lead to some confusing situations.

posted about 7 years ago
#63 Online demo playback at demos.tf in Projects

Improved the visibility of low health players and added ubercharge levels.

https://i.imgur.com/OKpC7Ge.png

posted about 7 years ago
#62 Online demo playback at demos.tf in Projects
YrrHow is the alignment done? Is it trial and error or does knowing the overview scale and centering it on 0,0,0 make it easier?

Currently alignment is trial and error, using the minimum and maximum coordinates of players during a match to get an initial guess.
Then drawing all player positions on the map and tweaking the values until it aligns.

I can probably improve the workflow by taking things like overview level into account but I haven't really investigated that yet.

Yrr(Also I'm not sure what data you can get from the demo but having HUD parts like timers and points would be cool if they were possible)

I should be able to get pretty much every piece of data you can see ingame, it's all a matter of time and effort.

posted about 7 years ago
#60 Online demo playback at demos.tf in Projects

Add koth_bagel as supported map.

The main work currently to add a new map is not making the map overview image, but aligning it to the in-game coordinates.

posted about 7 years ago
#51 Online demo playback at demos.tf in Projects

Pushed a small fix that should fix the "voiceInit" issue

posted about 7 years ago
#45 Online demo playback at demos.tf in Projects
ThoughtcrimeIs there any way you can add an indicator for the control points so that we can tell when they get captured? Just a minor thing and I know that you can tell which points are already captured based on how both teams are positioned, but it would be helpful when you're skipping to around to different times in the demo.

Showing control point/payload status is planed

LyreixThis is incredibly useful
Is there a way to support this service? If things go well for me in the close future I wouldn't mind tossing some dosh to keep this project/service up, and I'm sure there's other people who would be happy to help too!

A donate button can be found on the about page.

posted about 7 years ago
#28 Online demo playback at demos.tf in Projects
Contrait takes a long time for every player to spawn and have their icons shown on the map. this is a problem because it doesn't allow one to see, say, medic positioning, in this demo until very late in the proceedings.

Have not seen that issue before, I'll see if I can fix the problem.

posted about 7 years ago
#26 Online demo playback at demos.tf in Projects
pazermess with the arrow keys to move the camera's vertical position upwards so you don't have weird clipping on tops of trees and stuff, you'll end up with a much nicer looking level overview.

I've tried to make leveloverview images that show the indoor areas of the map since that's more useful this context than showing the roofs of buildings.
This does indeed lead to some weird looking areas, I might look into approving the images by combining images from different heights to get the best balance.

posted about 7 years ago
#22 Online demo playback at demos.tf in Projects
KrakenBabareally amazing idea, is there a way to view medic ubers using it? would be helpful for looking at something as a team

Also in the planning.

posted about 7 years ago
#20 Online demo playback at demos.tf in Projects
Falkinghammerlit af, maybe an option to slow/speed up the demo would be cool,

Is on the TODO list :)

posted about 7 years ago
#18 Online demo playback at demos.tf in Projects
sage78The thing where you use your own demos works great with STVs but with a normal demo i get this error

If you can send me a link with the demo file I can see if I can fix the problem

posted about 7 years ago
#1 Online demo playback at demos.tf in Projects

View stv demos directly in the browser

https://i.imgur.com/UCcfuAv.jpg

After countless hours of work I'm happy to announce the ability to view stv demos in your browser, making it easy for individuals and teams to review and analyze games.

Usage

You can view any demo stored on the site by clicking the "View" button on the demo page, or you can go to the viewer page and select a demo file from your computer.

While viewing a demo you can zoom and look around the map to get the best view of the action.
You can navigate trough the demo using the timeline at the bottom, with the overall team health graphs giving an indication about the time pushes and other events happened.

Synchronized viewing

To make it easy to review a game with your team, the option exist to synchronize the playback of a demo for multiple users.

When viewing a demo stored on the site, you can use the "link" button in the top left to create a "share link".

https://i.imgur.com/2a9mp4a.png

Anyone using that link will then have it's playback synchronized with yours allowing a multiple people to review the same demo while making sure that everybody is looking at the exact same moment during the push.

The demo viewer can be found at everybody's favorite automated demo uploading website demos.tf, for people interested in the magic behind the scenes, the source of the viewer and demo parser can be found over at github.

posted about 7 years ago
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