logs are irrelevant and not worth looking at, they're not a good measurement of your performance ingame and not something you can use to help improve - it'd help more to watch your demos in scrims/officials
Account Details | |
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SteamID64 | 76561198050806384 |
SteamID3 | [U:1:90540656] |
SteamID32 | STEAM_0:0:45270328 |
Country | United Kingdom |
Signed Up | January 15, 2015 |
Last Posted | March 18, 2025 at 7:51 AM |
Posts | 94 (0 per day) |
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In-game Sensitivity | 1.73 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
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800 |
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1920x1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Razer Deathadder Essential |
Keyboard | Redragon K530 |
Mousepad | Corsair MM100 |
Headphones | Razer Nari Essential |
Monitor | ASUS VP228 |
_flacIm trying to use pythons matplatlib, which I havent used in years, so its not the best. More and better graphs to come!
I don't suppose that's got anything similar to ggplot's facet_wrap? Might be an idea to help present stuff like sensitivity by class
I don't suppose it's possible to get a breakdown of this by class? That distribution looks about right, but it'd be interesting to see how it varied for demos compared to scouts, say
https://drive.google.com/file/d/1Is4YlOG_-0i5q8dv4Vb8wLaJp_NtRBeE/view?usp=sharing
our medic gets their medic
A friend introduced me to TF2 and I spent a painful amount of time on cp_orange, then one day I stumbled across a cast of i49-era Epsilon rolling some team on Process and never looked back
It's just gone public, with how many new players there are matches cannot be balanced, simply because the system doesn't yet know how good they are. trueskill.org estimates it'd take 100+ matches to have a good idea of someone's rating for 12v12, and while you could tweak that a bit (if 12 pubbers lose to 11 pubbers and Karppi, he was clearly more impactful) it still takes a long time to accurately place people.
After its success last season we're going live - post your predictions for the final order of prem, and we'll see who gets nearest and wins that all-important clout. Can anyone dethrone Aelkyr? Find out in seven weeks!
So I had a look at your source code (with the caveat that I only just understand python) and you're averaging DPM numbers from logs, which gets you the wrong result - you need to sum damage and time played, then divide the one by the other. The same goes with averaging K/D rather than dividing avg kills by avg deaths.
It might also be worth averaging kills by time instead of by game, since if someone always plays longer games they'd naturally have more kills per game than someone who doesn't, even if they both had the same kills per 30 mins
9PM eastern? (so 3AM CEST)
https://www.twitch.tv/jmaxchill
uk
open tf2 & tf2 related bits
Rest in peace, forever one of the best.
WiethoofdYou can take a look at this list with weapon classes, alternatively actually parsing the itemschema (Steam API JSON or items_game.txt VDF) will give you an up to date list of all items & weapons.
Cheers, items_game.txt has them under item_logname
Pulling the JSON file for a log gives weapon IDs like "tf_projectile_rocket" or "quake_rl" for rocket launcher and original. Is there a list anywhere of which IDs correspond to which weapons?
If you're willing to put up with the length, Brandon Sanderson is always good. I'd recommend The Final Empire to start with, but he's got so many series you're spoilt for choice really
Important question: 6s or HL (or both)?