JamesLarsen
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SteamID64 76561197981483266
SteamID3 [U:1:21217538]
SteamID32 STEAM_0:0:10608769
Country United States
Signed Up October 2, 2012
Last Posted December 24, 2012 at 12:19 AM
Posts 4 (0 per day)
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#28 How to Support Competitive TF2 Monetarily in TF2 General Discussion
TurinJamesLarsenCan't compare TF2 to LoL or another RTS moba etc they are different business models entirely. You need to compare to a game like CS:GO since it is the closest to TF2. The issue with TF2 as it stands you have to send 6 players to a LAN and in North America alone there is only ESEA.

TF2 doesn't yield that great of a ROI. It costs nearly 2-3k to send a team to ESEA LAN and even when winning won't see some of that cash back and the visibility is small. That is why many other brands like EG CoL Blight have shifted into other games like Fighting Games. There are many events each month, cost to send one person is low, sometimes in state. They can potentially make $2-3k from one event and the viewership is much higher then TF2 for events. Sponsors need sales and high metrics produce that. Here is one of my players that has been winning recentlyhttps://twitter.com/FightingGM he has 3k twitter followers idk of any TF2 player that has even half that.
Twitter doesn't mean that much, but @johnsfatcock has 18k followers and he helps support TF2 by playing and working at twitch.tv helping expand viewership by 600% in 6 months. Anyway, from what I can remember about blight we don't even want shitty sponsors like that anyway, we can support our teams without a cheap sponsor. We sent two teams to Europe for 20,000 dollars without any sponsors, sponsors like blight don't grow TF2, viewers and community efforts do.

You didn't get the point at all. The twitter comment was about viewership.... Yes you sent two teams to Europe but what other events are there? Teams being sponsored means there is an influx of money into the scene. Even shootmania a game that has less viewership then TF2 has bigger events and sponsored teams.

posted about 12 years ago
#20 How to Support Competitive TF2 Monetarily in TF2 General Discussion

Can't compare TF2 to LoL or another RTS moba etc they are different business models entirely. You need to compare to a game like CS:GO since it is the closest to TF2. The issue with TF2 as it stands you have to send 6 players to a LAN and in North America alone there is only ESEA.

TF2 doesn't yield that great of a ROI. It costs nearly 2-3k to send a team to ESEA LAN and even when winning won't see some of that cash back and the visibility is small. That is why many other brands like EG CoL Blight have shifted into other games like Fighting Games. There are many events each month, cost to send one person is low, sometimes in state. They can potentially make $2-3k from one event and the viewership is much higher then TF2 for events. Sponsors need sales and high metrics produce that. Here is one of my players that has been winning recentlyhttps://twitter.com/FightingGM he has 3k twitter followers idk of any TF2 player that has even half that.

posted about 12 years ago
#11 How to Support Competitive TF2 Monetarily in TF2 General Discussion
tragicJamesLarsenwaefwaeftada http://blightgaming.com/store/ Tada http://imgur.com/N97dt $22+S&H accepting pre-orders.
Why does that remind me of the Team Liquid horse?

Hmmm guess it does same graphic designer does TL work probably why http://www.salonalpin.net/team-liquid-starleague-event-ident/

posted about 12 years ago
#9 How to Support Competitive TF2 Monetarily in TF2 General Discussion
waefwaeftada http://blightgaming.com/store/

Tada http://imgur.com/N97dt $22+S&H accepting pre-orders.

posted about 12 years ago