Jerm
Account Details
SteamID64 76561198027288558
SteamID3 [U:1:67022830]
SteamID32 STEAM_0:0:33511415
Country Philippines
Signed Up August 28, 2014
Last Posted September 20, 2016 at 10:13 PM
Posts 539 (0.1 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity
Raw Input 1
DPI
1000
Resolution
640x480
Refresh Rate
 
Hardware Peripherals
Mouse G100s
Keyboard  
Mousepad  
Headphones  
Monitor  
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#3 [HUD edit] witch hat icon visible at all times? in Q/A Help

http://pastebin.com/tPXxwNmn
[not my pastebin]

Try:
Open HUDPlayerHealth.res
Rename PlayerStatus_RuneWarlock to PlayerStatus_RuneReflect twice
Rename powerup_warlock_hud to powerup_reflect_hud

posted about 9 years ago
#2092 HUD editing: short questions, quick answers in Customization
STOGEhttp://i.imgur.com/sY9X1Gn.jpg

How do I move the 3 out of place buttons?

Mainmenuoverride.res, CallVoteButton, MutePlayersButton, RequestCoachButton

posted about 9 years ago
#2089 HUD editing: short questions, quick answers in Customization
phazLucky_BenderphazI've already added the new additions to hudanimation_tf, but I still don't see anything.
http://i.imgur.com/sbCPAHC.jpg

I've already followed the list of things to update on huds.tf, and nothing's changed.

Help pls.

Linking your hudanimations would help and did you add it to the bottom of it?

http://pastebin.com/edX51MLS Yea it's in there.

Try removing the ----- lines from the //----- separators. I know it sounds dumb because the ------- lines are supposed to be commented out, but for whatever reason, my Merasmissions started showing up properly once I did that.

posted about 9 years ago
#79 Dreamhack Cluj-Napoca in CS2 General Discussion
SchweppesThe player profiles

Order of appearance

Olofmeister

https://www.youtube.com/watch?v=nz5gm8qBZuQ

Fallen

https://www.youtube.com/watch?v=NCREq705Lew

Get Right
https://www.youtube.com/watch?v=NCREq705Lew

https://www.youtube.com/playlist?list=PLSXFSBSGcg44JMWy7jpNWx0rGAaAjHPXa
Full list on Valve's channel

posted about 9 years ago
#18 Jerm lft in Recruitment (looking for team)

Team died like a week ago so bump for S21

posted about 9 years ago
#10 Rhy lft in Recruitment (looking for team)

Rhyd0nger is a CoolCat

He knows how to play TF2 and keep a team alive

posted about 9 years ago
#2070 HUD editing: short questions, quick answers in Customization
Lucky_BenderWhere is the file to edit the equipped thing in the backpack http://i.ytimg.com/vi/yt7QRprKw7w/hqdefault.jpg

Looks like resource/ui/econ/ItemModelPanel.Res, specific section highlighted for ya

posted about 9 years ago
#2068 HUD editing: short questions, quick answers in Customization

http://www.teamfortress.tv/26604/how-to-fix-most-huds-scoreboard-after-gunmetal

Here's Doodles' TF2 HUD editing guide
http://doodlesstuff.com/?tutorial=tf2hud

should help you with quite a bit, if you're still lost feel free to ask stuff here

posted about 9 years ago
#147 The Side Porn Show in Videos

http://i.imgur.com/4bPxJzq.png

These are some generous memes

E: for context, Geel's £100 donation happened right after Sideshow got a sub, so he was doing a guitar solo, sank into his chair, and sideshowChamp'd when he got the donation

posted about 9 years ago
#142 The Side Porn Show in Videos

http://i.imgur.com/N2VaCFW.png

"It's bulldick time!"

posted about 9 years ago
#4 Best transtitions and smooths you saw in fragmovie in Videos

https://www.youtube.com/watch?v=TYrnAaNW5ow
Transitions: The movie

https://www.youtube.com/watch?v=4dC6t78wabQ
Smooths: The movie + some good transitions
Favorite transition @ 1:01, from Viaduct to Gully

posted about 9 years ago
#9 DH2 Saints team roster????? in LAN Discussion

http://www.twitch.tv/sideshow/v/21922165
53:45

Sideshow, Kaidus, Perm, and Clock are all on the same flight, so it could be possible?

posted about 9 years ago
#2047 HUD editing: short questions, quick answers in Customization
games0124Jerm
You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)

Ok I found the hudlayout.res file, is this (G:\Program Files\steamapps\common\Team Fortress 2\hl2\scripts) the correct one? I opened it up and I don't see CDamageAccountPanel anywhere.

Also I tried using this file and it seems to work. But now the problem is I get two sets of damage numbers. The regular shitty ones in the normal spot, and the modified ones in the bottom left near my health.

No, the HUD files you should be editing are in your custom HUD folder - even if it's just a few res files rather than a whole custom HUD. The filepath you should be using is G:\Program Files\steamapps\common\Team Fortress 2\tf\custom\customhud\resource\ui (inside the ui folder is where you want your .res files, except for hudlayout.res)

Your hudlayout.res file should be in /customhud/scripts - make sure there's a CDamageAccountPanel entry in there

Since you want your custom damage numbers over players and not near your health, make these changed to your HudDamageAccount.res file:

"CDamageAccountPanel" //These are the numbers that appear over players' heads
	{
		"fieldName"				"CDamageAccountPanel"
		"text_x"				"0"
		"text_y"				"0"
		"delta_item_end_y"		"0"
		"PositiveColor"			"0 255 0 255" //This is the color your healing numbers will be
		"NegativeColor"			"255 255 0 255" //This is the color your damage numbers will be
		"delta_lifetime"		"1.5"
		"delta_item_font"		"HudFontMedium" //The damage and healing numbers will uses these fonts
		"delta_item_font_big"	"HudFontMedium" //Default is HudFontSmall
	}
"DamageAccountValue" //These are the damage numbers near your health
    {
        "visible"       "0" //disable and hide them
        "enabled"       "0"
    }

So essentially, all you're doing is turning off the damage numbers near your health, and changing the size and color of your damage numbers (which can be set to any font defined in clientscheme.res and any rgba color value)

posted about 9 years ago
#2044 HUD editing: short questions, quick answers in Customization
JosephStalin_SevinJosephStalin_Question about RaysHud. (I use FUNKe Hud, but they're basically the same)
How can turn on/off the 3D Character model in the bottom right?

It doesn't matter what HUD you use, it's a console command:
cl_hud_playerclass_use_playermodel 1

Iv already tried that, does nothing.

I'm pretty sure that just dictates whether you're using a 3D player model or 2D class image

https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudplayerclass.res
HUDPlayerClass is the whole panel, PlayerStatusClassImage is for 2D images I believe, and ClassModelPanel is for 3D models. You should be able to disable them with "enable" "0" and "visible" "0", but if that doesn't work just change the xpos to like 999 to move it off screen

posted about 9 years ago
#2042 HUD editing: short questions, quick answers in Customization
games0124Anyone know what could be preventing the "HudDamageAccount.res" modified damage numbers file from working? I've tried placing it in:

G:\Program Files\steamapps\common\Team Fortress 2\tf\custom\customhud\resource\ui

and

G:\Program Files\steamapps\common\Team Fortress 2\tf\resource\ui

neither of them work. I'm using Chris's highframes config which is the only thing I can think of that might be interfering. This is what the file contains:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "255 255 0 255"
"NegativeColor" "255 255 0 255"
"delta_lifetime" "2"
"delta_item_font" "HudFontMediumSmall"
"delta_item_font_big" "HudFontMediumSmall"
}
}

You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)

posted about 9 years ago
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