Jerm
Account Details
SteamID64 76561198027288558
SteamID3 [U:1:67022830]
SteamID32 STEAM_0:0:33511415
Country Philippines
Signed Up August 28, 2014
Last Posted September 20, 2016 at 10:13 PM
Posts 539 (0.1 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity
Raw Input 1
DPI
1000
Resolution
640x480
Refresh Rate
 
Hardware Peripherals
Mouse G100s
Keyboard  
Mousepad  
Headphones  
Monitor  
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#1756 HUD editing: short questions, quick answers in Customization
AzazelJermAzazelI switched to yaHUD because I coudn't fix the other one, but now I have this problem - http://steamcommunity.com/sharedfiles/filedetails/?id=504451389

The widths of the items' "boxes" or whatever in hudlayout.res are all "f0".
My resolution is 1680 x 1050.
How do I stop all the numbers from cutting off?

Mess around with the widths and xpos' of ammoinclip (what's loaded) and ammoinreserve + their shadows
It's in HUDAmmoWeapons.res
If it's a problem with weapons that don't have a clip (ones you don't reload, like flamethrowers and miniguns) mess with AmmoNoClip's width and xpos too.

Messing with the width/x-pos just moves the cut off numbers to the right/left.

Might be a resolution thing then, some fonts cut off at some resolutions but display just fine on others

posted about 9 years ago
#1754 HUD editing: short questions, quick answers in Customization
AzazelI switched to yaHUD because I coudn't fix the other one, but now I have this problem - http://steamcommunity.com/sharedfiles/filedetails/?id=504451389

The widths of the items' "boxes" or whatever in hudlayout.res are all "f0".
My resolution is 1680 x 1050.
How do I stop all the numbers from cutting off?

Mess around with the widths and xpos' of ammoinclip (what's loaded) and ammoinreserve + their shadows
It's in HUDAmmoWeapons.res
If it's a problem with weapons that don't have a clip (ones you don't reload, like flamethrowers and miniguns) mess with AmmoNoClip's width and xpos too.

posted about 9 years ago
#3 Balanced Mod Ideas in TF2 General Discussion

There was a similar thread to this
http://www.teamfortress.tv/22335/team-fortress-2-open-source

Personally, I agree with this

roksI can swear I read this a long time ago. Maybe even on this forum. Also there were big discussions about tf2 promod. Some group even went ahead and created their own version of tf2 with rebalanced classes and weapons, but they didn't get much popularity and support.

Eventually all of these ideas were met with a bit of skepticism and conclusion that all that would only create a bigger gap between the general tf2 and comp tf2 populations, which is crucial to avoid to maintain a growing comp community.

There would be casual players, comp players, and promod comp players, and casual and comp players are already separated as it is. I doubt any leagues - UGC, ESEA, etc. - would want to run with promod, especially with matchmaking being announced.

posted about 9 years ago
#1752 HUD editing: short questions, quick answers in Customization
Bit3rFor some reason my medic ubercharge number shows up a percentage sign after the number.
I installed fonts and hud correctly that i am pretty sure, but it still shows up like this.
Anyone could help please?

http://imgur.com/vEc9StI

That's how it is by default, the % coming after the actual value. To hide it, just mess with the width of resource/ui/hudmediccharge.res or the width of the hudmediccharge entry in scripts/hudlayout.res so it only shows numbers, if that's what you want.

ninjajiroHow do I edit these things circled in the picture?

Thanks in advance!

I'm not too sure about this but the files associated with them look like:

Good luck (sorry if things don't work / anyone can feel free to correct me)

deetrI want to copy the main menu and class selection screen from another hud into my current hud, what files do I need to overwrite? Also what do I need to copy to keep my current in-menu keybinds working (eg q to back out of a menu instead of 0 and r to random pick a class)

The main menu is resource/ui/mainmenuoverride.res, class slection is classselection.res, team select is teammenu.res.

For in-menu keybinds, you need to use "labeltext" "&Q" or whichever key you want to press and then a "command" line - so look for labeltext and the command to match. Looks like for R for random, put "&R" after labeltext here

E:

RawrsorFor some reason as soon as I changed these buttons, they won't actually open their loadouts. Anyone know why?
http://puu.sh/jFp43/7f4282507d.jpg

From the looks of the default charinfoloadoutsubpanel.res
You need to make sure ControlName is ImageButton and Command is "loadout soldier" and the other classes.

posted about 9 years ago
#2 Making TF2 gfx more HD in Customization

You can try using Ultra-High settings https://wiki.teamfortress.com/wiki/Ultra_high_settings
and also changing your dxlevel in launch options http://tf2.gamebanana.com/tuts/6903 ctrl+f for dxlevel. dxlevel 96-99 are the highest

e: see #14

posted about 9 years ago
#1747 HUD editing: short questions, quick answers in Customization

From the looks of it it's resource/ui/textwindow.res

You're probably missing this line: https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/textwindow.res#L103
If so just add "command" "okay" in the "ok" section

posted about 9 years ago
#1745 HUD editing: short questions, quick answers in Customization
gargleburryi might of asked this before, how do i replace a hud scoreboard

Copy and paste one resource/ui/scoreboard.res to the other resource/ui/ folder
Install any custom fonts it uses + make clientscheme.res entries for those fonts

posted about 9 years ago
#16 UGC S16 NA Platinum Grand Final: mTs vs. KND in Events
Charles32Tevswhy via twice?Karlknd has a 100% win rate on viaduct.

Will they keep it going?!

posted about 9 years ago
#17 Jerm lft in Recruitment (looking for team)

https://static-cdn.jtvnw.net/emoticons/v1/30259/1.0

Try me out, ring me, whatever works for ya. I do birthdays and barmitvahs too.

I have team now thank 4 tryin me out

posted about 9 years ago
#117 Loose Cannon in TF2 General Discussion
kosIt's fucking AIDS. If I have uber, hearing that weapon scares the shit out of me since I know I can drop to it completely blindly if I've taken any kind of spam damage.

https://www.youtube.com/watch?v=SxxuV66XV7I

smh kos

posted about 9 years ago
#4 lfp low-mid open in Recruitment (looking for players)

These people are good people, they're friendly and open to criticism

https://steamcommunity-a.akamaihd.net/economy/emoticon/:D:

posted about 9 years ago
#17 Introducing PASS Time, a New Beta Game Mode! in News
SkopeSo its basically Grifball?

Except I don't think you can melee with the ball / Jack :(

Game mode will die probably, 12v12 and seeing all the team icons behind walls is annoying
but pass_warehouse is so cool and seems like it has a lot of potential for trickjumps with the speed and jump pads

posted about 9 years ago
#59 evlTV's Response to Sigafoo and the Grand Finals in TF2 General Discussion
HildrethThing I don't get is why EVL feel it necessary to totally fuck someone over for some outdated notion there needs to be a "play-by-play" caster and an analytical caster.

It's not that they needed 1 Play by Play caster and 1 Analytical caster, it's that they weren't adapting to each other's casting styles well enough.

jeeringsoleThere are many factors that finalized our lineup for tonight's cast. Sigafoo was not adapting well to working with another PxP (play by play) caster, Gecks. It's a very difficult thing to do, and is in no way a negative reflection on his casting abilities. We told Sigafoo he would be good for grand finals, so as long as he would be good working with Gecks. During some of the play-offs casts Sigafoo indicated to me that he did not like working with Gecks because of this incompatibility, and went on to say that he felt Gecks should be cut.
posted about 9 years ago
#46 Sigafoo leaving EVL TV in TF2 General Discussion
JoemacQuazzyAnyway, I think it's dumb how eLv handled the situation. It's like a worse version of the GGG froyo disaster.
Anyone mind explaining what the GGG froyo disaster is?

http://www.teamfortress.tv/27969/do-froyotech-care

e: 'disaster' is an exaggeration imo lol

posted about 9 years ago
#7 ESL Cologne in CS2 General Discussion

Team Immunity to get 4th

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posted about 9 years ago
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