AccordWho is kyle and brad?
Sorry don't know tf2 players by name
highfive and phorophor
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SteamID64 | 76561198364925188 |
SteamID3 | [U:1:404659460] |
SteamID32 | STEAM_0:0:202329730 |
Country | United States |
Signed Up | February 7, 2017 |
Last Posted | July 21, 2024 at 1:52 PM |
Posts | 238 (0.1 per day) |
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AccordWho is kyle and brad?
Sorry don't know tf2 players by name
highfive and phorophor
The only festives I can think of that look different from the originals are black box, force a nature, and GRU. You can see the pictures of all the festives on the TF2 wiki but I think the site's down at the moment.
Let It Be - Beatles (single version)
Invincible - Muse
Animal Bar - Red Hot Chili Peppers
Easily - Red Hot Chili Peppers
Maver - Stone Temple Pilots
Trippin' On A Hole In A Paper Heart - Stone Temple Pilots
Romeo and the Lonely Girl - Thin Lizzy
Fighting My Way Back - Thin Lizzy
Ain't It The Life - Foo Fighters
With A Woman - The Darkness
A Certain Romance - Arctic Monkeys
Hawaii - The Strokes
The fact that this community has been trying to make tf2 a competitive game for over 10 years, waiting for something big to come along and bring this scene to the next level, only for valve to add insult to injury by adding in a "comp matchmaking" system which is essentially a no-crit 6v6 pub and having the balls to charge some people money to play it, even while the Mann Co store has raked in millions of dollars in profits and the game still comfortably pulls in 50k+ players a day, when adding in a tournament crate/key/skin and using proceeds to fund a lan and prize pool would almost certainly eliminate money as an inhibiting factor, with valve's indecision of how the competitive format should be structured and lack of support and communication with the community being a direct cause of the current declining state of competition and loss of several important players and community members to other games, along with the shrinking size and slow response time of the development team, guaranteeing that this game's competitive scene will never make it big by any means, is the one thing I really hate.
Fantastic work! If I can nitpick a little, I think it'd be better to either leave the name/team on the screen (perhaps scale down the font if it's too distracting) or include the name in the killfeed since it's easy to forget whose clip you're watching after the name goes away so quickly. Other than that, I really like the clean unobstructed look and the occasional caster commentary was great!
oyea
https://clips.twitch.tv/PrettyGiantTireMrDestructoid
Spritehttps://clips.twitch.tv/RealFilthyPotBigBrother
microsoft sigh
https://clips.twitch.tv/HungryVastOwlFeelsBadMan
https://clips.twitch.tv/WildFrigidMonitorVoteNay
Valve has had community created maps, weapons, and cosmetics for a long time but never custom skins, and definitely not anything competitive related (except medals), so it's hard to say if they'd ever add team skins into the game. If they did add it to the game, it would be after they finally decide to support their competitive scene, as in tournament crates, team stickers, comp matchmaking that isn't a joke, etc.
knsume525
http://logs.tf/81197
Actually I meant the overall DPM in the first graph.There's no numbers but it'd help to compare it to other top DPM's at other lans.
Wackyfireballin roamer kd you say 30.06's dpm ,shouldn't it be kd
Corrected!
albaSniper stats is an awesome stat to have aswell :D Thanks for the stats and analytics
Updated analysis to include sniper stats :)
_MakkabeusI thought highest dpm was 356 from b4nny @ i55? So habib's is ridiculously close, but not the highest.
I never thought to average out b4nny's different DPM's from the i55 stats page. I've updated that section to correct my facts.
CoYoTeanyone remember war's stats @i49? i49 by the numbers is dead :(
found it: https://web.archive.org/web/20150223064924/http://www.vanillatf2.org/2013/08/i49-by-the-numbers/
I've never actually seen this before, thanks for tracking this down. I also wouldn't have expected the bar to be set so high by i49. If anyone can tell me what War's record DPM was, I can reference this in the next analyses. Looks to be around 390 but I can't be sure.