jump_relicta_rc2
jump_summer_rc1
jump_nepal_rc4
jump_craze
jump_tesseract_fix_v2
jump_beyond_b3
Account Details | |
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SteamID64 | 76561198121922413 |
SteamID3 | [U:1:161656685] |
SteamID32 | STEAM_0:1:80828342 |
Country | United States |
Signed Up | June 4, 2021 |
Last Posted | April 8, 2025 at 2:48 AM |
Posts | 77 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.3 |
Windows Sensitivity | 7/11 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144 hz |
Hardware Peripherals | |
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Mouse | CORSAIR HARPOON RGB PRO |
Keyboard | |
Mousepad | Corsair MM100 Cloth Gaming Mouse Pad |
Headphones | Logitech Pro Headset (Wired) |
Monitor |
jump_relicta_rc2
jump_summer_rc1
jump_nepal_rc4
jump_craze
jump_tesseract_fix_v2
jump_beyond_b3
Don't know what's going on, but we definitely need some transparency right now.
We went from 4+ servers, to 2 servers, and then back to only using 1 server? Causing a 'little battle' between the 6s and HL puggers on who can own the server (you can guess who won).
No response at this time in the RGL beta discussion on its discord. Assumption right now is that the servers are down for maintenance because a recent connectivity issue? (specifically for HL)
Dankk_Juustin
they did interviews of the invite teams/players at the last localhost lan in september, but (as with the photos) have yet to be released
Can I have a link or timestamp to these interviews? I don't know if I'm just stupid, but trying to search "localhost interviews tf2", the only content that appears is these two videos:
https://youtu.be/MwgQLiOW-6Y
https://youtu.be/WSguGYP--9g
Unless you're talking about the vods, which I only briefly recall a G6 one?
Any-case, I think what I reference is more... individual interviews. I want to know about who "soapymeister" is, who is "jayhyunpae " is, who is "Sin_K4rma" is, who "Junifromspyskids" is --- like those i46 interviews.
Maybe its a bit too much, as I'm not familiar what the availability is like for players during LAN.
SOOOOOAPYMEISTER
another thing, i think it'd be a good idea for RGL try making better youtube content. maybe trying to do team documentaries or player profiles/interviews.
Would really love to see interview returns, like the ones done at previous LAN events. I think we definitely we need more faces to represent competitive TF2 again - in the literal sense.
Oh yeah, made a little playlist of those "interviews", assuming your talking something similar to these also? (Think I might of missed a few, don't know which though)
https://www.youtube.com/watch?v=vXSvG_PcHqI&list=PLaiO8xn8cmsAB7J_WPgQx7V80vgEimeDG
Agreed. It was quite surprising how common these "news" threads were back then and the effort of research that went into these articles.
https://www.teamfortress.tv/39150/paddie-leaves-froyotech
https://www.teamfortress.tv/33414/clockwork-retires-blaze-returns-to-froyotec
https://www.teamfortress.tv/29482/strawberry-mangoes-disbands
Its kind of a lost art form, I honestly wanted to get into it, but I wouldn't know where to start in terms of the formatting. Like, how did they get the flags or class symbols like that 0_0
DolphInNIn the works for a future update, but we're still exploring ways that moderation could not possibly be an issue when it launches.
Agreed.
Thinking about the ideal function of this chat, I think it should have a limited amount of words (150-200?) against spam. In addition to that, a delay after they chatted.
Obviously, a blacklist / word "filter". Probably easiest way to cover the whole basis is looking at what's open source, you'll find a lot of different blacklists.
Examples:
https://github.com/kast1450/steam-profanity-filter
^
Covers most if not all languages
r4ve_C pugs don’t start because there’s not enough people to captain them
It sucks when this happen, assuming because most people don't have the elo requirement to get it started.
Typically if that's the case, I think it would best to move to "Open Pugs", though with the only issue is that teams are picked by the system. Last time I played, the balance system wasn't that bad, though it was only 1 game.
The 2nd issue is getting people to move to "open pugs" , HOPEFULLY, we can get a live chat soon the website.
> 1. Implement a test with a "Pre-ready" option, but you can't captain.
I feel there are times when players will add up, and either A: The pug notification doesn't make a noise (which should get looked into). or B, a player gets occupied with something (eg. Using the bathroom, eating food, etc)
The alternative or additional fix for this is increase the queue up time
> 2. A Elo Leaderboard -- separating 6s and HL
> 3.
loafe-chat on website so i can yap
Would love to see this, something similar to TF2c or PugChamp. If there's issue getting a live chat on the website, maybe working the "dedicated discord" route and having the chat their instead for the time being.
> 4.
loafe-on discord, please dont force us out of the voice chat post-pug until everyone has left voice
This or move both teams to a "post-pug" VC
> 5. An Alternative to the voice-line ready-up notification
IMO, I'm fine with it -- Gilbert Gottfried is the goat.
Though, from other streamers perspectives, they seem to differ. Some of them preferring a non-vocal one instead -- something similar to PugChamp's trumpet.
Rikachuhelp?
Step 1:
Find your profile -- fastest way to do this add up, right click your account, then going into "profile"
Step 2:
Into your profile, you'll find a "request elo review" button. Press it.
Step 3:
Play the waiting game. PUG admins will manually review your account and set up your elo when possible.
There definitely needs to be separate dedicated servers for the HL and 6s Queue soon -- 1 server for both at queues at least.
I think with the ramp up and promotion of RGL PUGs into beta, a rush of players have flooded in, especially for HL again. This had lead to HL PUGs taking over the 1 dedicated server at times where 6s players want to queue up.
There was enough for the 6s captain queue today -- after waiting half and hour for the HL open pug to end -- and it look like it was about to happen until the HL Open PUG took the server instantly. This basically killed the 6s captain queue and much them moved to an in-house pug server. Nothing wrong with that, but if there's a need for testing, wouldn't you want to get feedback on both formats?
Obviously, there's been a search to find a decent server provider that works for the website, so I can't fault you guys testing with 1 server most of the time. Hope we can get more servers soon....
Well fuck
Edit: Its working again 0_0
DolphInNWe will likely not be running PUGs until item servers are back up, but rest assured we are making great progress with fixing all the bugs!
as of now 1/11, item servers are back up.
In addition, the pug site is currently working again with servers available at this time (servers weren't available earlier, assuming for maintenance).
Ty dolphin :D
DolphInNexpect a fix by the ~10th after we do thorough internal testing and confirm things are actually working.
DolphInNWelcome to RGL PUGs Public Beta v1!
Note that the site may still have some unknown bugs, which I will be ironing out over this week, so keep reporting them along with any feedback!
In terms of the path to full release, we now plan to have weekly updates EVERY Sunday throughout beta.
In no specific order or priority, we have the following public plans for beta:
- More stabilization, bug fixes, etc. (duh)
- More elo work
- Map nominations
- Customizations
-- Voice packs
-- Donor perks
- Pre-season test queues
- Party queueing
- Post-PUG surveys
- Built-in tutorials and resources for new players
- More moderation tools
- More statistics for analyzing your elo and tools for captains/moderators
- More stuff TBA
This beta phase is estimated to span about the next 6 months.
bump.
Just saw this edit for the second quote if you guys didn't scroll up. Really excited to know that RGL PUGs will be receiving weekly updates! Hopefully, we'll get some people adding today... I got scrims though lol.
Assuming same time 10 pm est today? or tomorrow if things haven't been iron out yet.
Review for BETA RGL PUGs
Today's 'release', despite being considered a "shit-show" were still better then the previous attempts a month prior.
With emphasis on servers actually working, without issues regarding the incorrect map, bad password, or raid attempts.
Now, coming into the issues, there's a lot to unfold:
1. The server hosting the PUGs -- or NFO servers as dolphin mentions -- had major instability issues. Specifically, its constant lag spikes that would hit the entire servers, which would happen every min, more or less.
2. The Captain System. Its honestly needs an entire rework or a revamp, as it seems any player can captain -- leading to troll picks or unbalance teams.
2.1. The fix is simple -- the system should select the two highest elo players who toggled for captain.
3. The Site. In terms of design, I honestly really liked it. The UI and animations look really sleek now compared to its alpha. In terms of functionality, it was mixed baggage. Obviously, with today being the beta test release, the website was working hard to keep itself up with the amount of players trying to sign in. This lead to trying to add up the pugs being really buggy, to the point some couldn't queue or some couldn't pick players. In addition to that, the "sort" function not working as intended when trying to sort by elo.
Despite what major issues happen today, its definitely a step forward for its 2024 road-plan its full-release. Its always a matter of finding and fixing flaws or fine-tuning a part.
Any-case, hoping to see to fixes! see yall on the 10th!