Account Details | |
---|---|
SteamID64 | 76561198033727092 |
SteamID3 | [U:1:73461364] |
SteamID32 | STEAM_0:0:36730682 |
Country | Netherlands |
Signed Up | March 7, 2013 |
Last Posted | November 22, 2020 at 9:09 AM |
Posts | 118 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
http://www.twitch.tv/kaptain__
I'll be streaming TF2 like 3-4 times per week, currently roaming at div 2 level. Team history wise, won div 3 with my last 6v6 team, and HL subbing for div 1/2 teams (etf2l)
I'm from the Netherlands.
ShenaniganI really like all your stuff and editing style, but I think you could add damage numbers atleast for scout frags.
Everything is recorded from STV demos, there's no damage numbers to enable.
I'm considering getting a BenQ XL2411T, I'm wondering, does it matter that I have an AMD card (hd 6850) rather than an nvidia card? I'm assuming 3D won't work, anything else? (also does the 144 hz matter much?)
demo airshot on scout
http://ge.tt/7V5xdem/v/0?c
whayayKaptainNames are barely readable on the tournament spectator thing (using dark color scheme if that matters):
Also are there any scoreboards with stats on them or is it all without stats?
Whoops, fixing that now. (edit: done, was just a missing "S") Stats should show up on every scoreboard when you make the visible in the clientscheme.
Thanks! Great work on the HUD!
Names are barely readable on the tournament spectator thing (using dark color scheme if that matters):
Also are there any scoreboards with stats on them or is it all without stats?
Does anyone know why this is happening?
It's like the crosshair image is z-fighting with a black/green version of itself (it's supposed to be green).
png:
vtf: http://puu.sh/3sF7L.vtf
vmt: http://puu.sh/3sF8n.vmt
stuff in hudlayout.res:
"xhair"
{
"visible" "1"
"ControlName" "CTFImagePanel"
"fieldName" "xhair"
"xpos" "c-64"
"ypos" "c-64"
"zpos" "3"
"wide" "128"
"tall" "128"
"enabled" "1"
"image" "replay/thumbnails/xhair"
"scaleImage" "1"
}
EDIT: I just reimported the image and took everything from the rainbow konr crosshair, it works properly now, ignore this
If you speedshot of spire (assuming I did it properly) you'll just fly over the ramp, which will just fuck up the fast rollout really. You can rocketjump of the wall though and surf on the small stairs at the health pack at mid. Might be useful if their demo goes sewers, but I'm not sure if you'd be fast enough. Also it's hard to pull of consistently.