KonceptI'm for some reason watching this at 4 am and 5:36 in the video scared the ever living daylights out of me
But really doing away with quickplay wasn't a bad thing. It brought back the team part in tf2. But doing away with that shed some light on some other major issues.
- hackers
- long queue times
- lack of optimization
The biggest thing that I'll gripe about is the optimization, as my wish to play up to 32 man servers without seeing constant frame drops (with an fps config mind you) still hasn't come true yet. For a free to play game, tf2 sure doesn't run like one.
The next one I'll provide my thoughts on are the queue times. I'm super happy that valve has looked at decreasing these queue times, but it doesn't patch the problem effectively enough in my opinion. I'll use overwatch's system as an example because how the queues are set up almost always leaves you with something to do. Whether it's look at your hero gallery or join up to a skirmish game (which really should be a thing in the future, if valve decides to not make queuing up a background process), there's still something to do. When I queue for a casual game of tf2, I usually get up and get some water or search for something on the web. Also I am quite confused why the option to queue up for another game right after you finish a game hasnt been implemented yet. Many people have expressed how this is a near necessity for the system and I wholeheartedly agree with them.
And last, hackers. I have absolutely no sympathy for these people and never will. I'm happy that valve has introduced a system that notifies you when you end up getting a cheater banned. Before it just felt like a hopeless report that would get filed against someone and then lost in the void.
All in all, things have been getting better. It's not where everyone expected things to be, but progress is being made.
I feaking love your view!