Jamie is one of my favorite people form the tf2 community, the expierence ive had with her for roughly 2 seasons of playing together is super dedicated and wants to improve, she has fixed alot of her issues and has beastly dm. great at off classing and brings good vibes to mumble and is an absolute slayer. Very open to taking criticism and improving.
Account Details | |
---|---|
SteamID64 | 76561198067316585 |
SteamID3 | [U:1:107050857] |
SteamID32 | STEAM_0:1:53525428 |
Country | Rainbow Nation |
Signed Up | January 31, 2015 |
Last Posted | August 15, 2016 at 10:03 PM |
Posts | 141 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.57 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz /500 mouse |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC1-A |
Keyboard | Corsair K70 Mx Browns |
Mousepad | Steel Series Qck Heavy |
Headphones | Kingston HyperX Cloud |
Monitor | BenQ XL420 |
Savior is an absolute sleeper, he's kind, dedicated, an absolute beast and he seems to have fixed his issues and he would definitely fit in well in IM. Savior is someone who I've played with since iron, and he has done nothing but improve at rapid speeds and will continue to do so.
His dm and talent on offclassing, as well as dm on scout are both incredible and he is the only player I've met willing to mge for 4 hours and play scout v soldier on spire to practice Arial denying
Strike first and pick him up quickly, or you'll be missing out on a next upcoming scout.
Pandurrrr hasn't really been around in a long time, hes quite the chill gamer and is dedicated to being improved and getting better. Game sense is good and his aim is okay and I'm sure the adjustment period to get back into it won't be hard.
Hey there, welcome
This is dominantly a ESEA-O 6's Oriented forum, I would recommend posting over at http://www.ugcleague.net/forum/
best of luck with finding a team
cherry mx browns
actual monster player would own in im
shes chill and does the medic thing good, nice person
hooky
McCree seems pretty OP, but I couldn't really ever play him right.
Widowmaker's rifle charge rate is definitely insane though. At the current rate it might as well not exist. There's a good reason why the sniper rifle in TF2 has such a long charge time.
Something to keep in mind comparing the two games is that widow is meant to be a combat sniper but the 1~ second charge rate is quite ridiculous considering a full charged shot can one shot most characters not go mention she also has wallhacks that can make prefiring easier, a better alternative would be to make the charge time a bit longer so she can't do this and instead of being able to be a huge DPS character is more so a "sniper"
I think that overwatch is a very fun game to play both casually and competitively. I am very open to trying games when they first are released and love to try playing new things. I was very excited for overwatch coming out of closed beta after spending a lot of time watching seagulls stream, the FishStix Invitational, and the weekly GosuGamers tournament.
I not only saw tons of potential as a competitive game, but as a casual game that could be fun and a creative blend of genres executed elegantly (to a degree) for a smooth, enjoyable, easier to pickup but hard to master kind of game. People who call Overwatch a tf2 clone are wrong, it is an attempt to make something different with an fps at its core, moba aspects, all at a very exciting fast paced experience, where team fights can change everything, individual play can destroy teams, and team work can overpower people even when the odds are stacked so much against them.
When sola messaged me on battle.net about running overwatch pugs I was very excited and wanted to attempt playing the game in a more serious environment, and the group picked up very quickly with a great turnout and a great crowd. Playing pugs I found was absolutely thrilling, with the losses being exciting and the wins being very uplifting, where people really started to shine co-operation was a must and an overall very VERY fun time.
I also started to scrim overwatch a bit later on, nearing the end of the beta playing with Sola, The_savior, Avast, and others have been some of the most exciting, fun times I have had in a very long time and I would love to get into the scene after release.
However, with all this there is still alot that needs to be fixed with overwatch. Mcree can duel Almost every single character in the game (with large damage on headshots, flash bangs lasting eternity, ability to empty the entire clip and then get it back with a reposistion) Widow makers sniper charge rate and damage out put is insane and needs to be reduced. The game overall has a lot of stuff needing to be changed, (punishments for leaving games, an actual stopwatch mode for payload, and a bit more) and I will 100% be picking it up when it comes out.
sick epic nasty player amazing pick him up
Jamie is quite the amazing person, and shes really looking to improve with already monster dm and off classing capability and she could definitely become and up and coming scout if she is given the right guidance to help with her over extension issues.
solakyl_that website actually breaks a lot of senses, the proper way to calculate sens is using your TF2 sens dividing it by 30 and then multiplying it by 100 and then rounding it to a proper value.
Example:
My tf2 sens is 1.57 in game
1.57/30*100 = 5.233
rounded down to 5
this website does the exact thing you just said, just easier, if you already know your source sens, thats the only thing you put in, not your DPI or CM/360
That explains why my sens was so much smaller when I first started using it
solajoshuawnjust a quick tip to anyone trying to accurately replicate their desired sensitivity on overwatch:theres this website btw for a less advanced method https://jscalc.io/calc/djyxBymfcWCIgD4f
install the QL accel driver and modify the post-scale X and Y sensitivities with the following formula:
postscale_sensitivity = DESIRED_INCHES_PER_360 / OVERWATCH_INCHES_PER_360
example:
you want your sensitivity to match 12 [inches/360].
with 800 dpi, an in-game sensitivity of 6 corresponds to 11.3636 [inches/360]. this results in a percent discrepancy of 5.6003%
therefore, keep your in-game sensitivity set to 6 & set the post-scale X and Y sensitivities on the QL accel driver equal to (12/11.3636 = 1.056) and you'll replicate your desired sensitivity with much more accuracy.
if you want to replicate a faster or slower sensitivity, you should approach it in-game as close as possible before modifying your post-scale sensitivity values so that navigating your desktop doesn't feel so jarring.
if you have a premium subscription, use the following site for accurate correlations between in-game sensitivity and inches/360: http://www.mouse-sensitivity.com/
also, if it's not obvious, you're not imparting acceleration onto your mouse despite the name of the driver; you're only modifying the post-scale sensitivity values.
that website actually breaks a lot of senses, the proper way to calculate sens is using your TF2 sens dividing it by 30 and then multiplying it by 100 and then rounding it to a proper value.
Example:
My tf2 sens is 1.57 in game
1.57/30*100 = 5.233
rounded down to 5