Track Worker was killed retrieving Gutierrez's car near the end of the race.
:'(
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SteamID64 | 76561198000024718 |
SteamID3 | [U:1:39758990] |
SteamID32 | STEAM_0:0:19879495 |
Country | United States |
Signed Up | November 12, 2012 |
Last Posted | July 23, 2017 at 2:37 AM |
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Track Worker was killed retrieving Gutierrez's car near the end of the race.
:'(
In terms of being the Main Event for a TF2 tournament? No.
TwilitlordIf nothing comes up about it again I will believe to my grave that relic won and no-one will convince me otherwise.
2sy_morphiendBanning stock items seems like a horrible idea, as you could literally ban every classes options on a slot then. What exactly would stop someone from banning medi-gun/kritz/vaccinator/quick fix and depriving the other team of a functioning medic?
Beyond horrible, what if a player loses item server connection and gets stuck with banned stock weapons? Hello civilian class.
Scorpiouprising-snip of #11-
Bingo, in each of the cases you describe the map excels at one format while being severely compromised at the others, since that's a side effect of design decisions made early on in the map making process. This was just something I thought might provide a good compromise to let map makers focus on the breadwinner format (6s) and still throwing a bone towards the community format (HL). Sort of like how racetracks like the Nurburgring have a Grand Prix layout and a smaller layout for other cars.
Another thing it could be used for: If the map detects that mp_tournament is set to 1, it could raise billboards just outside the game area for servers/casters/cameramen to display sponsor logos on. Doesn't change the map physically but could provide a small source of revenue to those that choose to utilize them.
A random set of thoughts that occurred to me today.
I've noticed that in HL there is a few quibbles with the recent crop of maps to come into Comp TF2 that they're a little bland or restrictive when used for the 9v9 gametype. While valid concerns I don't think it's a fault of the mapmakers in preferring to cater to the more refined competitive TF2 mode over HL, as definitely the money is still in 6s and has steadily grown over the past year or so since I've started having an interest in TF2.
That being said, I had an idea pop into my head about resolving these differences without creating too major of a divide between HL and 6s. And that is to design the maps so that, depending on the gamemode, the map opens and/or closes different routes for each mode.
Right now I'm thinking in a rather simple fashion: Maps being designed originally for 6s, but the twist is when it's HL, extra routes into points 2, mid, and 4 open up to accommodate the extra six bodies in the game. Or little details like props could be deployed from the floor or ceiling to provide extra cover.
So for example: Let's take Process, in it's 6s form it'd be exactly as it is now. But for Highlander it gets a little cramped especially for decloaking spies and Soldiers, so in HL mode a couple of routes could be opened. A unlocked ramp over by the far-right Sewer door on rollout could lead up to a balcony overlooking the middle point, with a ramp going down to the dance floor to allow it to be used as a flanking route as well.
Admittedly, this is more of a "wouldn't it be cool if..?" idea. As it'd definitely create some extra headaches for mapmakers that may or may not be worth it, for all I know it could be a terrible disaster of a map in the making. But if it's possible to do what would you want to see happen with it?
I'll believe it when it happens in Dallas.
Is it just me, or is Valve getting passive-aggressive with their updates?
Wait, what if we give each player a pick or a ban of a weapon in their class?
This actually might be a good opportunity to try out some of the more recent unlocks, honestly I've never seen half of the stuff used because "It's just how it is, deal with it." Never know, they might produce those sick strats they wants.
http://upload.wikimedia.org/wikipedia/en/b/bf/Glados.png
Yoshi followed directions! OMG!
But seriously, there's a couple of good players on this team. And they're all friendly in TAW*, so don't be afraid to join up!
How about weapon reskins with the Tip of the Hats logo on them?
Or little patches that can have team logos applied to them that works in sv_pure 2?
Or a Top Hat that has an alternate taunt which the top opens, and a random TFtv personality hops out and says their catch phrase?
See you in the Pit Whisker!
http://25.media.tumblr.com/ae6f150282f2c6fb76844f0e6844968b/tumblr_mgr7dgMTKi1rbsg6jo1_400.gif