Test 1:
SMT off
2639 frames 19.656 seconds 134.26 fps ( 7.45 ms/f) 7.973 fps variability
SMT On
2639 frames 19.751 seconds 133.62 fps ( 7.48 ms/f) 8.924 fps variability
CPU: Ryzen 2700X @ 3.7ghz, stock settings, no OC
Graphics Card: AMD Radeon RX590
RAM: 16GB DDR4 3200mhz Corsair Vengeance (XMP)
Driver Version: AMD Radeon Adrenalin 2020 Edition Graphics Driver 20.1.2
Dxlevel: default, unchanged
Launch Options: None
Resolution: 1920x1080 Fullscreen
FPS configs enabled: none, "maximum" settings using in-game settings menu
Shadows Enabled
Default HUD
Test 2
SMT off
2639 frames 14.418 seconds 183.04 fps ( 5.46 ms/f) 12.569 fps variability
SMT On
2639 frames 14.454 seconds 182.58 fps ( 5.48 ms/f) 11.882 fps variability
Driver Version: AMD Radeon Adrenalin 2020 Edition Graphics Driver 20.1.2
Dxlevel: 90
Launch Options:
-novid -nojoy -nosteamcontroller -softparticlesdefaultoff -nohltv -particles 1 -primarysound -snoforceformat -dxlevel 90 -full -w 1920 -h 1080 -console -r_emulate_gl =freq 144 -sillygibs
Resolution: 1920x1080 Fullscreen
FPS configs enabled: Mastercomfig 8
Modules
lod=medium, lighting=medium, shadows=low, effects=medium, water=medium, particles=low, motion_blur=off, aa=off, post_processing=low, aa_msaa=2x, texture_filter=aniso4x, characters=medium, textures=high, texture_blending=off, bumpmap=on, specular=off, pyrovision=low, decals=low, decals_models=off, decals_art=off, sprays=off, gibs=low, lowviolence=on, props=medium, ragdolls=medium, 3dsky=off, jigglebones=on, sheens_speed=fast, sheens_tint=full, ropes=low, hud_player_model=off, outlines=low, sound=high, No Extra Models vpk, No Pyroland vpk, No Soundscapes vpk
.
Shadows: Enabled
FlawHUD
Seems to be a small amount of change in fps variability. Very small but noticeable between SMT being on and it being off.