tragic
Account Details | |
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SteamID64 | 76561198040562842 |
SteamID3 | [U:1:80297114] |
SteamID32 | STEAM_0:0:40148557 |
Country | United States |
Signed Up | July 19, 2013 |
Last Posted | November 3, 2020 at 7:24 AM |
Posts | 132 (0 per day) |
Game Settings | |
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In-game Sensitivity | 4.8 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1280x720 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Zowie EC1-A |
Keyboard | Corsair K70 (Cherry MX Red) |
Mousepad | Glorious Extended |
Headphones | Audio Technica ATH-M50 |
Monitor | BenQ XL 2411Z |
OculismWould you ban someone from playing a league if you caught him hacking in an MGE/Pub server for fun?
Without hesitation.
The 18th season of ESEA and the 14th season of ESEA TF2 Invite. The playoffs were held at a LAN at a Doubletree Hotel in Dallas, Texas, and was the last TF2 LAN hosted by ESEA. End Date: 2015-04-19
Drugstoner420Lightbringeryou live in a country were you can say anything you want without consequences, you know that right?Drugstoner420this entire thread just goes to show how you cant make fun of people online without being censored from everybody. i really dont understand how people get this angry about being trolled online.
Truly very sad that we live in a world where you can't openly harass people without consequence. So much for the tolerant left. :\
Nobody lives in a country where they can say anything they want without consequence.
Drugstoner420this entire thread just goes to show how you cant make fun of people online without being censored from everybody. i really dont understand how people get this angry about being trolled online.
Truly very sad that we live in a world where you can't openly harass people without consequence. So much for the tolerant left. :\
nobody said it took 10 years to develop the ruleset. "over time" can be months. your findings don't have any relevance. you're asking people to elaborate on things they never posted. hope it gets you the "gotcha" feeling you want when nobody humours that.
i think we should just go to sigafoos house and beat him up and take his computer
POOPY-DI SCOOP
SCOOP-DIDDY-WHOOP
WHOOP-DI-SCOOP-DI-POOP
POOP-DI-SCOOPTY
SCOOPTY-WHOOP
WHOOPITY-SCOOP, WHOOP-POOP
POOP-DIDDY, WHOOP-SCOOP
POOP, POOP
SCOOP-DIDDY-WHOOP
WHOOP-DIDDY-SCOOP
WHOOP-DIDDY-SCOOP, POOP
The Takeaway
There isn't a lot to be garnered from only a single week (and the very first week!) of play, as the format is still in early development and a meta hasn't yet solidified. We can, however, note that this week's stats display that the format is not immediately and obviously broken in practice, contrary to the assertions of our droves of naysayers.
Theorycrafters posited for years that removing all restrictions from the game would lead to slower gameplay, with players grinding themselves into unbreakable stalemates where neither team is having fun. The meta could still develop in that direction, but we believe that such an obviously unbreakable composition of classes and items would have been discovered already.
While many theories having been bandied about, the only common threads between them have been that the game would be a tedious slog. The fact that none of those theories have so far shown results in practice makes us very optimistic for the future of this format!
hire me instead i already did one for free
Daffodil-who cares if it doesn't mean anything
the dude is just trying something different he isn't killing babies
sigafooWell the goal of this, is not to prove that this format is amazingly fun. The goal of this is to get as much real feedback as possible to give to Valve to help bring the comp community and Valve closer together.
sigafooValve has shown themselves to work with the comp community through adding a comp matchmaking into the game. Changing the system to have placement matches and most importantly balancing weapons seemingly with the focus of Comp in mind.
haha yeah it was really cool when they left it in beta for 6 months and made no tangible changes prior to the "release" despite a mountain of feedback regarding placement matches, graphics settings, etc. really cool to launch into matchmaking and go from a stable 200 fps to fluctuating between 40 and 80! really cool that it took them a week after mym to fix zoom_sensitivity_ratio being disallowed in comp despite knowing it was an issue throughout the beta! really cool they ignored all the feedback they got in favour of making 0 changes and releasing it in the same state they released the beta in!
hey yeah, cool, placement matches! 20 months after the release and more than 2 years after the start of the beta, when they were told they need placement matches! they added those a year ago next month, for anybody keeping track. that means that by the end of the year we might have one more minor improvement to the dead gamemode that nobody wants to play because valve has consistently failed to address the many underlying issues with it! really cool, can't wait!
sigafooThey've made strides to help out the comp community, but we as a community haven't done anything but dismiss them.
gosh, i wonder why! that's really weird! that we'd ignore a dev that does so much! for us! and always addresses the problems we bring up! they're so good! to us! it's crazy that we'd be dismissive of them!
In an environment where the goal is specifically experimentation in class setup and weapon use, can we get some clarification on the "no thrown matches" piece of the bounty rule? In a system with no established meta, is it "throwing" if you stay on a composition that is losing, even if you are trying to make it work? Seems like a rule that's maybe a little too discretionary & will possibly discourage teams from experimenting with anything too far out of the norm due to fears of losing out on the bounty keys.