uyScutiSlightly different details and apparantly clean tf2 actually effects framerate.
Are there any significant visible differences? Also I'm a bit confused about whether it works on sv_pure 2, or if it looks the same as Quaketextures.
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SteamID64 | 76561198026046132 |
SteamID3 | [U:1:65780404] |
SteamID32 | STEAM_0:0:32890202 |
Country | United States |
Signed Up | February 26, 2014 |
Last Posted | January 7, 2023 at 1:27 PM |
Posts | 212 (0.1 per day) |
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uyScutiSlightly different details and apparantly clean tf2 actually effects framerate.
Are there any significant visible differences? Also I'm a bit confused about whether it works on sv_pure 2, or if it looks the same as Quaketextures.
Rlic2Benroads, that still doesn't help me because I want to jump right after the speed boost applies and switch to the primary.
If you want to jump then press your jump key
you don't need a script, that just over complicates it.
Defiantly high open at least, maybe low IM idk, haven't played with him in a while.
Whats the difference between Clean tf2 and flat textures?
CM Storm Quickfire Rapid
MX Reds With rainbow keycaps
only difference
League: skillshots
Dota: no skillshots
That name "Archimedes Cup" 10/10
sevennndid they pay you to do this
Nah man, I'm just excited to see it grow :3
What is Reflex?
Reflex is a Quake style arena shooter with a skill based movement system. It is made in a custom engine with significant similarities to source. It is currently in Alpha.
The movement mechanics include rocket jumping, pill jumping, bhopping, telehopping, double jumping, triple jumping, and circle jumping.
Why should I be hyped for this game?
Since Quake there hasn't been an arena shooter with nearly as much success. Mostly because they have all been clones, they weren't refined, or they just never grew a player base. This is where Reflex stands out. Reflex isn't a clone of Quake. It has brand new movement mechanics, maps, and gameplay. Currently it is a little rough around the edges, but what can you expect? They are on build 0.29.x right now and they are updating and adding to the game constantly. Finally the playerbase shouldn't be a problem because it is already in early access on steam and on the humble store.
Competitive?
Yes. The game is centered around being an excellent competitive game. It may not be tournament ready right now, but it is the dev's intention to have it being played competitively soon. But in order for the competitive scene to grow, they need experienced players! If you were a Quake player I have no doubt that you will enjoy reflex.
They have direct ports of your favorite maps from Quake.
http://i.imgur.com/I8YnCJi.png
http://i.imgur.com/NFZeePu.png
And if you have never played an arena shooter before great! You should try it out too!
The game is planned to have an ingame coach system to help new players, as well as tutorials for movement and training maps. Also in some of the new maps there are hints telling new players how to do complicated jumps.
http://i.imgur.com/sG6KbHs.png
http://i.imgur.com/vPGzKev.jpg
I think this game is gonna be huge in the next year. So this Christmas buy a friend a copy of Reflex, have some fun and support the growing community!
The game is $10 but right now it is on sale for $7.49!
Buy Here!
http://store.steampowered.com/app/328070/
http://reflexfps.net/
Wow, so good I'm gonna write a fanfiction about it
It seems like in-earphones are getting more popular lately, but my favorite headset so far is the Siberia v2
What is the length of the file? I doubt your hitsound would go over the max or if there is a max length, but try shortening it.
Also make sure all your sound settings are correct. Check all the "s_" commands to see if the hitsound volume is down, or if there is a crazy delay or something.