TheWiseOneisn't this just bladehud?
There's differences, but the main one is that this one is Oxide HUD built on a Broesel HUD base, so the target IDs and a lot of the other pieces are different. The Oxide HUD feel comes from the health, ammo, scoreboard, and killfeed.
JackyLegsMR_SLINFeel free to let us know about any other features or suggestions that you have in mind.How about you start with adding the "Marked to Death" sign, bleeding sign, maybe a damage done next to the health/ammo (wherever you feel like it's the best, check bladehud to understand it), and that's just the start, if you said you intened to make it a competitivehud then..well I guess that using kbn/broesel/yA/omp etc', would be a better decision for people like me (I like playing on almost everything that TF2 has to offer!), but if you're a 100% competitive player, I guess you need to add not so many things, maybe a smaller scoreborad that will fit 6v6?
Love ya misa srin.
Pretty sure you're trolling me, but I'll answer you anyways...
The HUD focuses on being minimalistic and only presenting necessary information, or useful HUD elements. I felt that marked for death, bleeding, last damage done, etc. were not necessary. If you're bleeding, your screen turns red. It should be obvious. In addition, this is one of many HUD options, so feel free to choose whichever HUD. This is simply an option for people who like the "pretty stuff" taken out. Things like unnecessary boxes around HUD elements, fancy text, or large elements that are in your face.
Also I play a bit of highlander every now and again and find that the scoreboard is a good compromise to allow for players to do both 6s and HL.