cp_process_f5 and projectiles through team mates are free so I won't even talk about them.
Winger is probably fine now. I wouldn't mind seeing it go completely, but if we're keeping it we should keep the plugin.
Solemn Vow I'm still undecided on and that might be because my team didn't really use it, nor is it the sort of thing you can easily feel/know when it's been used against you. I probably wouldn't mind leaving it unbanned, especially if we're getting rid of the Med-Scout speed plugin so we can try it out again in the meta that's here to stay.
Med-Scout speed: Please do not use this in a season/cup/whatever again. It ruins the flow of the game on the macro level by slowing your med down meaning heals get everywhere slower. On the micro level, it makes the process of getting through a choke hell for Scouts and Medics (Scouts can't run the Medic through and keep beam on them for when they're in the enemy's face making space, Medic spends more time in the choke eating spam), meaning free frags for Demomen and Soldiers.
It makes mid-fights more influential than they already were, which can be fine but the other part that people didn't see coming was how it turns a lot of mid fights into coin-tosses. In the past, if a team was bad at mid-fights they were on track to lose a game unless their last holds were sick, now you can just have 3 people go fast and unless the enemy team sends at least 1 other player to defend their Demo and they don't get the trade kill you've just won a mid before it begins. Really unfun to play as Demo but also a super effective strategy - why play out the mid-fight with heals if you are going to lose every time, just run at the enemy Demo and hope for the best lolololol. This was already possible before Med-speed but was way more ineffective because heals could get to mid pretty quick and save the Demo or make the trade-frag more likely as the one doing the trading would have heals.
The value of an uber also falls without Scout speed, you have to be way less ambitious with them and coupled with the fact that you're catching more spam due to what I said earlier you have to use earlier. Ubers into enclosed areas however are now almost completely the same, if not better and more dumbed-down because the enemy med has no escape mechanism and you're now just bombing Demo+Soldier into them rather than taking the Scout with you.
Most decisions are super dumbed down now - only push off of huge ads, do not push on small ads or off of spawns because u are now too slow to do too much off of them. From a maincalling perspective it's super annoying just being blue-balled on decision making by how slow your Med is and how bad ubers are now. The game is mostly less dynamic without it (sound super vague but if u know u know) but at least scout clarse is not op now guise!!!
Soldier plugin: Yea the old damage u would take was lame but this plugin in its current state is super lame for the other side of the equation. Being bombed by a guy, him hitting you for 150-250 dmg with 2-3 rockets and also jumping out for 20 dmg while the only major damage you can hit on him is while he is close to you (he's only taking chip dmg on the way in/out) is just insane. The dmg exchange is just ridiculously favourable for the Soldier. Genius brain idea: Plugin that makes it so Soldier always take self damage as if he were jumping (with space bar). https://www.teamfortress.tv/55758/how-to-take-40-less-self-damage-on-soldier for reference. This fixes the scenario where Scout can trade with Soldier in Process lobby while only hitting 1 shot but gets rid of the dumbass gameplay that has been happening this season with Soldiers lololol.
also ban iron bomber ty god bless