Tf2 is pro wrestling now
Account Details | |
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SteamID64 | 76561198049312442 |
SteamID3 | [U:1:89046714] |
SteamID32 | STEAM_0:0:44523357 |
Country | Turkey |
Signed Up | April 15, 2017 |
Last Posted | February 1, 2025 at 5:31 PM |
Posts | 1500 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | 7 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240 |
Hardware Peripherals | |
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Mouse | pulsar xlite |
Keyboard | sure |
Mousepad | yes |
Headphones | ATH-M50X |
Monitor | agon |
Im a gay HOMO LOL (homeowner... low interest fix rate mortgage very good)
wolsneHow do you zoom on sniper/det stickies/pop uber/etc?
Probs uses a side button on his mouse
crunge or midnight take mid tbh
F
My answer to this question always rustles some jimmies
https://www.youtube.com/watch?v=vsfHpJF1lF8
tagg penta in mge
Tbh I'm mostly with YeeHaw and Mould with having shallow pools of water to do mega leaps from. Extended and large amounts of water to do fast jumps at then continuing to go fast is the only other option that isnt complete shitaids.
Could people clarify the dxlevel and framerate issues? I play on a toaster @dx8 and on some maps i get missing texture water but it isnt consistent and i never experience frame drops cause of it.
Edit: also yes old gully was not good use of water anyway.
I get why freight and well aren't played and I'm fairly certain the water isn't the main reason (if it is a factor at all), but I don't see why actually talented map creators don't utilise water in their maps. IMHO it would be cool as it would give talented jumpers stuff to do if placed interestingly and adds different terrain to a map. The downsides are that it's annoying to traverse if it isn't shallow and most people are just straight out not used to it.
Discuss.
Plunkett101TaostI look to fantasize about having a scottish accentwhat
despite his scottish heritage he can only pronounce the word hook with a scottish accent :(
i wonder what team this could be referring to :-o
yes :)
YeeHawi actually agree, but banning weapons is a barrier to entry for competitive, so ideally no weapons should be banned.
Ideally valve would have never marketed this as a meme game and added shit unlocks but yeah, I get that side of the argument too. TF team is caught in-between 2 groups of people who have completely different visions and design philosophies for this game.