New slightly revised one: http://whitelist.tf/7312
Still 50/50 on MG for reasons discussed above. I really like that it rewards skilled jumpers but it also just makes failed bombs go well if the other team can't respond quickly enough (so arguably not failed? I don't know) I just feel doing 195 is too much.
Big earner is cool but I dont even see why the spy would want to escape. Like, assuming you got a stab it is probably on med. Only situation it is useful is if you stab a combo member that isnt med then use the speed to catch up to med or trick stab them, which you wouldn't be able to do with default. Kinda punishes enemy team for being bad if such a situation arises, which is good.