alfie runescape nerd kill urself
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SteamID64 | 76561198011278299 |
SteamID3 | [U:1:51012571] |
SteamID32 | STEAM_0:1:25506285 |
Country | Taiwan, Province of China |
Signed Up | May 19, 2013 |
Last Posted | August 21, 2016 at 5:03 PM |
Posts | 130 (0 per day) |
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Setsul#62
Well according to ETF2L:
Season 15: 2nd place div 5
Season 16: merced once in div 3 (lost the game 0-6)
Season 17: Won one map in div 2 with a demo merc.
His team placed last, winning only that one map and one match after the merc demo joined, in which Drack (now prem) played instead of Marmite.
I will leave the interpretation up to you.
Mge me m8
libertyi agree with these changes .
Thanks broski
nopeMarmie's guide to making tf2 an esport:
Step 1: Become CS:GO
Step 2: Profit? ??
???!??!
?!?!
!!!!!
Maybe I will start a campaign thanks for ur support guys
duwatnajust stop
Sry who are u ? Thx
Relax couch sitter my friend no need to call me an idiot
How many of these updates u think were made for 6v6 and the comp scene :))
Sorry if u disagree with my ideas but try not to get too emotional about it, mate x
#13 these changes i think i would find more enjoyable to play than the current state, but if there's ever a time to rethink the base of the game it's before valve start involving themselves in comp
#11
Tf2 is pretty fast paced to be honest apart from s talemates, which there would be less of with slower ubercharge rates, it makes each push more exciting, as each frag is more important
Turinso to make tf2 an esport you'd change EVERYTHING in tf2
Yes
Teapot if ubers were to build slower there would be less stalemates because you could push off an advantage alot easier
At the moment 20% advantage is nothing because by the time they have pushed you can just kite the uber and use back in 10 seconds
I quit playing tf2 about a year ago now after playing at a medium-high level in europe (div2) and play cs like many others have, but still enjoy tf2, here are some serious suggestions that I think could develop tf2 to be taken more seriously before matchmaking is fully implemented and hopefully opens alot of peoples eyes to comp tf2
- Make it 5v5 , 12 players is too many and makes it all look like a mess with too much going on too a newer player, also opens up more tactical choices with 5 players instead of 6 and how to play the 5th player and what class
-respawn times, ubercharges and cap times longer, this makes each push more important and precise, slowing the game down bringing more tactics and making each play more important also leading to less people trying to play individually - puttin the team in team fortress 2
In my opinion the core dynamics of 6v6 could be refined to open up to a larger audience and make it a much more exciting and interesting game to play and spectator, 6v6 just looks like a dm server with comms at the moment
Thanks for reading me :))