v. 1.93 [Hello]
So... It's been 3 years since I last worked on my HUD. On New Years 2019, I messed up the GitHub repo trying to rename the folder to lowercase, which resulted in there being two folders, one as it used to be and one lowercase. I couldn't figure out how to delete the duplicate because it didn't show up on my local system at all, so I instead just gave up on the HUD entirely.
In the meantime I played a ton of Guild Wars 2, and I went back to school to study programming, and that's primarily what I've been doing the past 3 years.
I've been feeling nostalgic recently, watched some old Muselk videos, and wanted to start up again using Git properly now that I'm a bit more familiar with good development practices. Converting my old setup to Git branches took a little work but is gonna make updating so much easier and less likely to miss something.
There aren't a huge amount of changes in this patch, mostly minor fixes or stuff I forgot to release way back when. There's stuff I was working on that I need to see what state it's in and then finish it, and then there's stuff I didn't get around to but wanted to take a crack at, but all of that's for another day.
I'm also about to start a job so I'll have less time to develop and play, but it's a nice hobby project I can dig into every now and then.
- minor fixes and missing changes
- updates main menu to Summer 2022 ads
- fixes floating targetID health being cropped oddly.
- they don't animate properly and I don't know why.
- there's work to be done to make the normal targetID backgrounds look good with floating HP.
biscottiHUD Steam Group
huds.tf