Drama bad, discussion threads good, we live in society
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SteamID64 | 76561198041226420 |
SteamID3 | [U:1:80960692] |
SteamID32 | STEAM_0:0:40480346 |
Country | United States |
Signed Up | October 31, 2015 |
Last Posted | August 10, 2024 at 7:31 AM |
Posts | 1187 (0.4 per day) |
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I haven't played in like a week but it's stayed alive in NA. I have generally been able to find games at almost any time of day. EU might be dead tho
It's too bad the direction they're taking though. I love all the bullshit they removed, but then they went and did their own shit like the mine layer that totally ruins the entire experience for me. God I'm so fucking sick of dying to autodet traps
Also we literally have 2 other casting orgs in NA, TFTV and RGL. wtf are you talking about, "who will do their work." Fuck kritzkast, how anyone can read agro's posts and come away with any other conclusion is just saddening
WARHURYEAHThe game is at the point now where we shouldn't give a shit on trying to attract new players, we've done that shit for years and it's done fuck all.
I agree with everything but this. I think it is vastly underestimated how much good that effort has done. You know how vets love to get all misty-eyed over old players that don't game anymore? Well, the scene would have died without fresh faces to replace them. Sure, the scene may not have gotten numerically bigger, but without all the effort to attract new players this scene would not be anywhere near as healthy as it is now. I bet it'd be actually dead.
edit, i am referring to newbie mixes, team drives, newbie cups, etc. i am not referring to allowing dumbass shit in the game. but it is still important to lower the barrier for entry to competitive. players shouldnt have to completely relearn the game, that's all
Sorry for doublepost.
EemesWhat's important to remember is that there's nothing inherently good or bad about the 'stock' game. For instance, Valve set the max scattergun damage to 105 and the max rocket damage to 112. There's nothing inherently good or special about these values - there's no particular reason why the game would be significantly worse if rockets did only 111 damage at max, or scattergun did 106 (other than the effect of the tiny nerf/buff this would create). Just because this is the ‘stock’ level Valve set the game at, doesn’t mean it’s necessarily good or balanced.
I don't believe this is true. I imagine Valve picked most of those numbers with some very specific goals in mind, especially in relation to other values they had set already. So, sure, things like buffs doing a nice even 50% more health are probably arbitrary, but even so I think we can all agree the game would suffer if buffs only did 5%, or went up to 150%. There's clearly a balance to be had, which can be boiled down to "buffed players should be hard to kill solo, but easy to 2v1."
I'll try to come up with others.
"Light classes should always be vulnerable to getting double piped"
"Sniper dies at close range"
"Anything getting hit by 4 stickies at once dies"
"The rocket launcher needs to allow for soldier to deal damage and be mobile at the same time, without making him too hard to kill."
I mean. Especially on that last one, the rocket launcher is really a marvel of game design. Just enough rockets to allow you to do some crazy rocket jump and drop in out of nowhere to deal a single burst of damage, which if you don't aim perfectly, will at best damage some light classes (before you die), since hitting 1 direct and missing another won't kill anything. But if you DO aim it perfectly, you'll kill anything with less than 200 health (before you die). The damage numbers, and the interactions of damage between classes, are most likely intentional, and I would be surprised if there wasn't a long period of development where they were being changed multiple times daily.
I'm sure there are hundreds more, and I'm also sure there are tons of ingame contradictions to good design thanks to over 10 years of adding stuff. Sorta unrelated, but I think if we ever want to get serious about a promod, it's important to lay out a more concrete set of elements that we as a community find compelling.
Reeroplease for the love of god dont nerf iron bomber and instead buff stock
I like this. just make stock's hitbox the same as iron bomber's and then, fuck it, double the size of the projectile models too.
I mean. I don't know. I have nothing against buffing demo like this, I think. But it's just such a random change. Is that really how balance should be allowed to work? When was the last time there was a discussion about buffing demo that didnt totally fixate around "revert nerf" and "Give Demo A Glock!!" by post #2?
SylentVideo games that 100 people care about are incredibly important and you should tilt off the face of the earth if you're not great at them, you heard it here first folks. For more hot takes please follow me on Twitter @basementvirginwisdom
step 1: create strawman that plays to the absolute extremes of what mmrarkte is advocating
step 2: DESTROY strawman with FACTS and LOGIC
det-so what's the point of the 500 tickrate servers? all it does is make pills bounce around like crazy and no one plays on 500 tick servers in matches so it's a little useless
Seriously? I can't speak to demo but 500 tick feels great on every other class.
CollaideI swear I've seen it happen several times - That I do 200 damage to someone right before they die and a teammate gets the kill and NOBODY gets an assist.
I've seen this bug a few times as well. Can't think of any on camera, though.
MacAnother trick jumpers use is hud_reloadscheme to fix latency that shows up after 30+ minutes of playing. If you could figure out what causes that lag and why hud_reloadscheme fixes it, that would be great.
I'd like to suggest something for the pistol in the interest of making it consistent: increase damage falloff, but make it perfectly accurate. Idk what most of the right numbers would be, but the idea is that basically nothing would change at short range, you'd do half damage at medium range, and less than, say, 50 damage from a perfectly aimed full clip at long range. Why let random chance decide whether the pistol works or not when you can just make the pistol do an average amount of damage?
you should offer to do it for them then. or pay them. they have zero obligation.
im mad, thread bad
but look guys we got an update!
if you dont post ur lying