tf_weapon_rocketlauncher_fireball.txt - Flamethrower
WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_RocketLauncher"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
// Primary Attributes.
"Damage" "90"
"Range" "0"
"BulletsPerShot" "1"
"Spread" "0.0"
"PunchAngle" "1.5"
"TimeFireDelay" "0.8"
"TimeIdle" "0.8"
"TimeIdleEmpty" "0.8"
"TimeReloadStart" "0.1"
"TimeReload" "0.83"
"primary_ammo" "TF_AMMO_PRIMARY"
"ProjectileType" "tf_projectile_balloffire"
"HasTeamSkins_Viewmodel" "1"
// Secondary Attributes.
"secondary_ammo" "None"
// Buckets.
"bucket" "0"
"bucket_position" "0"
"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
"ExplosionSound" "BaseExplosionEffect.Sound"
// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_dragons_fury"
// Animation.
//"viewmodel" -viewmodel is now defined in _items_main.txt
//"playermodel" -playermodel is now defined in _items_main.txt
"anim_prefix" "gl"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_RPG.Single"
"double_shot" "Weapon_FlameThrower.AirBurstAttack"
// "reload" "Weapon_RPG.WorldReload"
"burst" "Weapon_RPG.SingleCrit"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "vgui/replay/thumbnails/circle"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
tf_weapon_rocketpack.txt - Jetpack
WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_RocketPack"
"BuiltRightHanded" "0"
"MeleeWeapon" "1"
"weight" "1"
"WeaponType" "melee"
"ITEM_FLAG_NOITEMPICKUP" "1"
// Attributes TF.
"Damage" "35"
"TimeFireDelay" "0.5"
"TimeIdle" "5.0"
// Ammo & Clip
"primary_ammo" "TF_AMMO_GRENADES1"
"secondary_ammo" "None"
clip_size "-1"
default_clip "2"
// Buckets.
"bucket" "1"
"bucket_position" "0"
// Model & Animation
"viewmodel" "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl"
"playermodel" "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"melee_miss" "Weapon_FireAxe.Miss"
"melee_hit" "Weapon_FireAxe.HitFlesh"
"melee_hit_world" "Weapon_FireAxe.HitWorld"
"burst" "Weapon_FireAxe.MissCrit"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_fireaxe"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_fireaxe"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "vgui/replay/thumbnails/sniper"
"x" ""
"y" "0"
"width" "64"
"height" "64"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}