The fact people are even considering a pick/ban system for TF2 is kind of worrying haha.
The fundamental problem here is Robin Walker sees TF2 as a public game, and at a push champions highlander as the supreme competitive mode. While the 6v6 community see it as a quakesque DM style game, on the source engine.
Until he realises this or it's spelled out to him he's just going to spin the same yarn - even then he's probably going to stick to his guns. Hard to understand fully in my opinion considering the game is the successor to TFC, which was a complete build upon on a Quake based game. Granted TF2 is totally original and unique but to at completely negate this obvious constituent section of a community is arrogant at best.
Meanwhile this 'cast out' community he refuses to back in any way, shape or form has raised over 60k in the last 24 months to fund it's own global LANS.
You can't blame him for not having a fucking clue about the competitive side of the game because the 6v6 format has eluded and confused him from it's inception - nothing even remotely close to the format we've grown accustom to and love even entered their heads when they were developing it. It's so blatantly designed and engineered as a pure public game it really is a true fluke/freak the game actually works as well as it does competitively. Hats off to the early pioneers for routing out the 6v6 format I say.
The game won't get any updates truly geared towards the competitive angle. It won't get an in-game lobby system, and it definitely won't get any cold hard cash thrown at it. I feel what people should be pushing and pestering the valve TF2 team for is some sort of eSports crate system like cs:go has received (2 x 250k tournaments within the first 6 months of implementation, it's actually a fucking joke how easy it is to add into the game as well, considering TF2 was the first game they Guinea Pig'd the whole market system on) where a large % of the cash surplussed from said crates goes towards getting teams to LAN and prize purses. Depending on the revenue I suspect a solid cash injection could be obtained with the possibility of hosting separate NA, EU and International events (I think the best method would be continuing to use the preexisting LAN infrastructures - ESEA/Mplay - then 100% of the revenue could go towards expenses and prize purses) this would inject passion and motivation into all skill tiers within 6v6 and would do wonders for the longevity of the format/scene.
I have not had much time to play games for the past 18 months bar the odd sporadic few weeks here and there. However after seeing how much these eSports crates helped cs:go I did take the time to email Mr Walker with the above mentioned thoughts and the possibility of implementation into TF2. I've mailed him 3 times and all 3 times I have received no response. Perhaps an organization within the community or person(s) with a direct line would be more successful in at least soliciting a response.. or perhaps i've just spent the last 10 minutes typing bollocks?
tl;dr - We accept you're not going to help the 6v6 scene, so give us a way we can directly help ourselves. With minimal effort required on your part.