I hate you zilly (i am seriously not a brony ;_;)
Account Details | |
---|---|
SteamID64 | 76561198067584201 |
SteamID3 | [U:1:107318473] |
SteamID32 | STEAM_0:1:53659236 |
Country | United Kingdom |
Signed Up | May 6, 2013 |
Last Posted | September 17, 2014 at 9:13 PM |
Posts | 56 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.55 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
1300 |
Resolution |
1920 x 1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G400 |
Keyboard | Logitech G105 |
Mousepad | |
Headphones | |
Monitor | BenQ XL2411T |
Our team didn't do that well last season due to roster and scheduling issues, but this season everyone has confirmed to make every match and scrim so we're a team aiming for playoffs. We're a bunch of chill and experienced guys who are always aiming to improve and we're looking for an experienced demo who's chill and is experienced enough to do well against high open/playoff teams.
The Team:
Scout - Me, the british guy who should be in ETF2L
Scout - Sentient, the quake live master
Pocket - Nanerz, a banana
Roamer - Purpleshirt, we all love purple come on
Medic - Zilly, a nerd
Add me here bby:
TuxxyNeoziusFixed my problem by changing my power settings to allow TF2 to use more power from my processor.
Hey, do you mind telling me how to allow TF2 to use more power from the processor? I have the same problem you had, and i can't seem to find a way to fix it! Help would be greatly appreciated! :)
control panel --> system and security --> power options
Then I just set it to balanced (im on win8 btw)
Fixed my problem by changing my power settings to allow TF2 to use more power from my processor.
Fixed my problem by changing my power settings to allow TF2 to use more power from my processor.
DrewNeoziusI've made a separate thread for this problem but it couldn't hurt to post it here.This is better suited for its own thread. It'd be easier to help that way.
When the Scream Fortress 2013 update came out yesterday my TF2 was fine, but today my TF2 is now giving me 20 frames or less on every map I go on and I'm out of ideas on how to fix the issue.
So far i've tried: verifying my game cache, re-installing the game, running the game without my HUD and configs, disabled and enabled multicore rendering, run in dx8 and 9 (9 is what I run the game in by default anyway), running in windowed mode, checked dx levels 80-98, changed all my graphics settings in options from the reccomended settings to the ones on the fps config aswell as changing options on the nvidia control panel, enabled and disabled vsync, running in windowed mode, tried out every fps config from chris, defragging the TF2 files.
None of these fixes have worked for me so far. So if anyone can give me some suggestions i'd be very grateful.
Should also note that before this error I was getting around 200-400 frames but now I get around 100 on spawn then as I head outside into battlements/rest of the map my frames get lower than 20
Sorry, I should of linked the thread I made before I posted on here.
http://teamfortress.tv/forum/thread/13560-severe-frame-lag-after-halloween-2013-update
Im unsure if i've had these errors before this TF2 problem but if anyone can help i'd be extremley grateful.
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Shader 'shaders\fxc\vertexlit_and_unlit_generic_bump_ps20b.vcs' - Couldn't load combo 281880 of shader (dyn=20)
material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
I was told to open my TF2 and join a server to see if any errors come up in console, the following errors show up (incoming spam, sorry):
Attemped to precache unknown particle system "healthgained_blue_giant"!
material models/weapons/c_items/c_ubersaw_xms has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
material models/weapons/c_items/c_frontierjustice_xmas has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "ModelGlowColor" unable to initialize!
No such variable "$glowcolor" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Equals" unable to initialize!
No such variable "$commweapon" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "CommunityWeapon" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Multiply" unable to initialize!
No such variable "$tempvar" for material "models/props_halloween/hwn_spellbook_generic"
Error: Material "models/props_halloween/hwn_spellbook_generic" : proxy "Add" unable to initialize!
material models/player/items/all_class/all_class_ring_setting has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
weapons\c_models\c_demo_arms.mdl/weapons/c_models/c_demo_animations.mdl : missmatched parent bones on "weapon_bone_L"
SOLID_VPHYSICS static prop with no vphysics model! (models/props_halloween/fridge.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_viaduct_event/house_hat02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_sky.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_hightower_event/underworld_fogcards01.mdl)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01rt)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01bk)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01lf)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01ft)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01up)
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_halloween_night_01dn)
Sorry to be a bother but I desperately want my TF2 to be fixed so I can scrim and play my matches. I copied and pasted the following from my own thread (http://teamfortress.tv/forum/thread/13560-severe-frame-lag-after-halloween-2013-update)
Im unsure if i've had these errors before this TF2 problem but if anyone can help i'd be extremley grateful.
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Model '(null)' doesn't have attachment 'backblast' to attach particle system 'rocketbackblast' to.
Shader 'shaders\fxc\vertexlit_and_unlit_generic_bump_ps20b.vcs' - Couldn't load combo 281880 of shader (dyn=20)