carnage
Account Details | |
---|---|
SteamID64 | 76561198047461167 |
SteamID3 | [U:1:87195439] |
SteamID32 | STEAM_0:1:43597719 |
Country | United States |
Signed Up | April 13, 2013 |
Last Posted | September 13, 2024 at 6:31 PM |
Posts | 886 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
TheCapeKid
Would it be too much to ask for a changelog/list of the resource files that you edited?
Also what changes have you made to the clientscheme/hudlayout? (if any)
If I was smart and had github it wouldn't be an issue.
While I can't tell you in detail what files I messed with I can tell you which files I've edited/added.
- Added hudmatchstatus.res
- Removed hudobjectivestatus.res
- Edited Hudtournament.res, hudobjectivekothtimepanel.res, and hudobjectivetimepanel.res.
- Added if_comp and if_ready code and added a servertimelimit in hudobjectivetimepanel.res
The original clientscheme, hudlayout, and hudanimations remain untouched.
_DR34M_N1ghTRemeber this? https://www.youtube.com/watch?v=WGzORPrTiIoThe death mark wont Show up and some icons Like parachute and Milked and some icons Can you fix them Thanks
I updated it.
Didn't want to make a new thread and didn't know which one to post it in.
I was missing elements in hudplayerhealth.res. Should be fixed now, try redownloading.
Powerade is cheaper where I live so I'm a bit biased.
Remeber this? https://www.youtube.com/watch?v=WGzORPrTiIo
Didn't want to make a new thread and didn't know which one to post it in.
Updated Gmang. Thought I'd post this here as well. Also going to try and fix the main menu later today.
N1ghT
Some buttons are still white cuz clientscheme.
- Fixed round timers (I hope)
- Added a different hudplayerclass.res file since the old one caused the scout model to stay despite changing class.
- MM support (I hope).
Se7enI can't seem to get the crosshairs to work. I go into clientscheme and remove the // before the crosshairs and still nothing. http://puu.sh/ocLA6/ace05a9848.png
any possible solutions?
No clue. Thought the #base setup I had was messing with it, but it isn't.
Mainmenu was being stubborn so I removed it for now. Some buttons are still white cuz clientscheme.
- Fixed round timers (I hope)
- Added a different hudplayerclass.res file since the old one caused the scout model to stay despite changing class.
- MM support (I hope)
Despite more effort trying to fix the main menu I have no idea why it continues to crash. I might have to redesign the whole thing entirely.
STOGEI'll try my best tomorrow)
I'm sure you could do better than me :L
Forgot to mention the hud now uses #base along with hudanimations_manifest. Also if the ammo is missing try "cl_hud_minmode 0"
The hud uses the default killstreak counter btw.
I went ahead and tried to fix the main menu (which is working on my end), but I want to know if it will work for others.
_DR34M_http://imgur.com/KPVQalc Does anyone know what hud is that Thanks
Btw I feel like I should mention this.
- Fixed the MM starting animations being behind the Health, Ammo, charge meters, etc.
- Deleted the the "default_hudfiles" folder in favor of a different method of updating the clientscheme.
- Player ready up panels should also be fixed.
- Added Streams to main menu
- Added Report Player Button
- Fixed timers (hopefully)
Winpanel might be messed up when 2 stacked teams play against one another. I'll look into it at some point.
KN+Garm3n
http://www.teamfortress.tv/19276/kn-garm3n-reborn-modified-by-teca99
I've touched it here and there, but that was the last official release by Teca. Might update it myself, but I'm lazy. :E