How would I go about fixing my mann vs machine scoreboard, this is what it has become... http://imgur.com/bVgbL0k
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SteamID64 | 76561198082141598 |
SteamID3 | [U:1:121875870] |
SteamID32 | STEAM_0:0:60937935 |
Country | United Kingdom |
Signed Up | June 28, 2014 |
Last Posted | March 13, 2016 at 3:11 PM |
Posts | 18 (0 per day) |
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Is there any reliable changelogs in the hud files for each tf2 update, I always find it hard to find what I need to update after each update as I use an outdated Ya_hud which i need to add support to myself, if not can someone share what we need to add to the hudanimations and any other changes for matchmaking to work.
Thanks!
Can you specify what needs to be added to the files for the update or link where you found out?
url didn't work..
No1inPartiqlarCouple more questions, sorry :3
The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.
The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.
Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.
Thanks.
Couple more questions, sorry :3
The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.
The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.
Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.
Thanks.
I have a couple of questions, sorry if they've already been answered previously in the thread.
1.
Why are the scores not formatted properly and the stamp extra large relative to the scores.
Edit: Just saw the Huds.tf post on how to fix this (http://huds.tf/)
2.
On these images how do i make the { symbol and arrow texture or something similar, and in the second image when i hover over the class names, the border of the text stays white, while the rest goes grey, how can I fix this?
Also on those image, how do i make the white buttons in the bottom right hand corner change on mouseover.
3.
I have most of my backpack look like this, with the complete dark grey theme, but my item selection page isn't fitting the theme:
, how can i get this dark grey as well.
4. Finally my hud has the comp page, how can I edit this to fit the dark grey theme as well, what it's like now:
Thanks
deetrWhat's the best way to add a team indicator? atm I'm using the background of the 3d player model but having that on lowers your fps and I'm pretty sure I had team indicators before 3d player models were a thing.
Also how do I bind keys to do stuff. eg I currently have q back out of any menu and e open the edit loadout menu for a class while I'm hovering over it in class select.
Extracrispy explained it well but in more detail- you can put a team coloured bg such as
"classmodelpanelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "classmodelpanelBG"
"xpos" "9999"
"ypos" "r41"
"zpos" "1"
"wide" "51"
"tall" "19"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
"image" "replay/thumbnails/bg_black"
"teambg_1" "replay/thumbnails/bg_black"
"teambg_2" "replay/thumbnails/bg_red"
"teambg_3" "replay/thumbnails/bg_blue"
}
(which requires custom textures from the materials/replay/thumbnails folder of - http://huds.tf/yayahud/) within the panel bounds of any hud file to make it appear, hudplayerhealth is ideal as it is permanently on the screen. If you want to edit panel bounds you can find most panels defined in scripts/hudlayout.res but some are within their unique resource folder. To check the panel bounds you can go into a private server, turn sv_cheats to 1 and then type vgui_drawtree 1, and then tick highlight selected and it will put a red border around the panel of the element.
Extracrispy explained it well, I just thought I'd elaborate on the idea.
Maybe i'm incorrect but I though this in the advance options -
got rid of it.
Alternatively, go to your hudlayout.res (custom/hudname/scripts/hudlayout.res), find
HudSpectatorExtras
{
"fieldName" "HudSpectatorExtras"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "f0"
}
and remove it.
shorasHow can I disable healthbars above teammates that appear when spectating?
Advanced Options
MightyI want to make my Static Damage numbers Green when healing and Yellow when dealing damage.
How do I do that?
I believe its impossible, both the values are counted under the same fieldname.
I've been unable to find what to rename my vtf and where to put it to change the loading screen image (I know how to change the main menu bg) so if anyone knows how, thanks!
On top of this I also wonder if anyone here knows how to add the matchmaking button (ie in Yaya_hud), I can add the button but it just displays the depressed click audio and doesn't take me tp the page.
Finally I haven't been able to fix on the contracts drawer, the numbers not appearing (the contract points and number of contracts complete) in the orange bar at the bottom.
Thank you for helping.
(edit - added other questions)
edit 2 - To edit the background on the loading screen between servers, you go to StatSummary.res, if anyone knows the other answers i'm still looking.
Perthow can I fix skinned weapons showing up as transparent in my backpack? example - http://imgur.com/I3aA6O6
Yeah, if someone could get a fix for this it would be sick.
I decided to simply copy & paste it from the improved default hud, I copied everything in that clientscheme folder from "QuestObjectiveTracker_Desc" to "QuestLargeText_Merasmus", the last quest related thing in the file (just the "QuestObjectiveTracker_Desc" had no affect) and it didn't change (the bars at the bottom still had no text). This is the dl to the hud which I copied the clientscheme off - and if anyone knows how I could fix this it would be great.
How do I add the contract score onto my hud (
) and on my HUD how to fix the contract progress when it is at the side of the screen whilst playing (the objectives are off the screen).
Thanks
***Welp***
It appears Rawrsor was using custom textures...
, turns out the only file I had to edit was the textwindow.res