NoNoeWay
Account Details
SteamID64 76561198095584192
SteamID3 [U:1:135318464]
SteamID32 STEAM_0:0:67659232
Country Canada
Signed Up February 24, 2021
Last Posted March 1, 2026 at 9:33 PM
Posts 159 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 ⋅⋅ 11
#22 hypothetical: would froyotech have won poLANd 2026 in TF2 General Discussion
MegalodonIt’s safe to say mandem would have won still. Froyo are coming off the back of a 5th place finish at Denver while also having to go through several roster shuffles over the past few years.

It also depends on how they would have matched up vs the other top teams too, and there are way too many factors to consider in that regard.

Personally wouldn’t think they would have had much of a chance to be honest.

I don't know how anyone can say this outside of pure ignorance. White Lotus, a weaker total roster who have significantly less time playing on a team together on the same team had many opportunities to close out Witness (Logan getting nuked before a big ad uber push was a genuine tragedy). I think it's very likely that Mandem would have still won against White Lotus but not without a good amount of blood loss. I still loved and cheered watching White Lotus play!

FROYO's current roster is much more well equipped now than when they went into Denver. While B4nny's overconfidence was comical, what happened was not at all implausible. Right now we have: B4nny, Gungon who is a strong but in my opinion more importantly very flexible scout (something I think Branslam struggled with is how much stronger explosives are at Lan due to his playstyle of face checking soldiers as much as he can), Soapymeister and Speedy who are absolutely top tier soldiers, Habib (#2 demo NA at a minimum), and Lolguy (#1 Medic NA).

I thoroughly enjoy the burger rhetoric and I find the back and forth really funny but let's not pretend that FROYO would not have had a more than fair chance of winning the lan. Now that match up would've been intensely entertaining to watch.

posted 6 days ago
#40 The Future of RGL HL in TF2 General Discussion
yogrrt
We want to do all of the above! The main hold back we have on doing more on discord/TFTV is a mix of ping-fatigue and audience. With discord, it's fairly easy for us to implement since HL has historically revolved around discord. TFTV is a new thing for us, since there's a pretty established audience of mostly 6s players, and in the past we've been told that TFTV doesn't care much for HL, let alone NA HL. Disregarding that, we agree that it's a good, public platform for players and staff to converse and get a good understanding of what's going on, coming up, or other questions that need answering.

I won't spend too many words on this since you already agree but I want to address what was said in that paragraph.

Ping fatigue is not that big of a deal, RGL does not ping very often already. Especially considering that most pings are opt in (which you could also do for this). You could also simply just post without pinging in your community channel, which you guys already do for other interests in RGL's radar.

Secondly, TFTV is a website, not a monolith of people. And it's evident from this very thread that HL players do indeed have accounts! Even if the current demographic is relatively uncaring, at worst that just means the 6's players will stay out of the HL threads, which I imagine you would arguably want anyways. So long as you post the thread its self somewhere HL players currently use frequently (as you mentioned Discord is currently popular) then they can still use the thread to respond. Over time as HL players become more accustomed to using the site, then you could start saving effort by not needing to post in Discord at all.

posted 1 week ago
#25 The Future of RGL HL in TF2 General Discussion
yogrrtThis is a great suggestion, and something we may be able to work towards in the future. The main stopping point here is availability between our camera operator/twitch channel operator/sea life specialist and our admin staff. I'm sure we could find some time in there to discuss those results live with players, and I agree that a "Socratic seminar" style discussion would generate some better outcomes for the league as a whole. I'll see what I can do with DolphiN and the other HA's about this.

I think RGL should start utilizing their own Discord and TFTV more if that's the case. While a stream is better professionally, it's not necessary for the size of our community for mass engagement. Answer questions publicly and then they spread.

During the Newbie Cup, we would host seminars and classes using Discord's stage channel type. It let's you have speakers, share screens, people can raise hands and be brought up to the digital stage to ask questions or speak their mind. There is a chat attached to the channel as well that you can control. Hardly any production required, at worst someone just recording a VOD should be more than enough.

You can either in place of or additionally use TFTV threads. RGL admins only post to advertise but it can easily be used for feedback fishing expeditions. In-fact I find threads to be a significantly better reading experience for more in-depth discussions rather than the brainrot found in league discussions.

posted 2 weeks ago
#11 which players could win a szn w/ 5 clones in Off Topic
i6 yight not because they'd win or anything but it's funny so whatever

https://www.youtube.com/watch?v=oFreQmAMqnw

posted 1 month ago
#4 tournament medals are kill in TF2 General Discussion
GeneralNick [...] they make 0 money off of the community medals

Directly sure but competitive participants are more likely to be older and whale on the game. Not to mention like you said, attracting new players in another layer of the game breeds a healthy engagement leading more people to spend. While we're focused on our territory, what about charity medals? Are they seriously going to shoot every organization and event in the foot from this point on?

There could be a sizable loss, especially in more niche communities like MvM testing and events etc. I honestly figured this was a result of some technical issue with the item schema instead. I hope they are willing to at least work something out because we all know what happens when a feature is tabled by Valve for something better soon(tm).

posted 1 month ago
#9 are we treating grooming the right way? in TF2 General Discussion
ghadilli
[...] Both in terms of policing inappropriate behavior from potential predators, as well as educating kids on how to stay safe in a community so beset with, frankly, freaks and losers.

[...] As funny as it is to imagine mandatory sexual misconduct training for invite players, I don't think that's feasible or likely to be effective.

Prevention at our level is difficult because the issue goes beyond the borders of TF2. A lot of these exchanges also tend to be secretive--which means that by the time they are caught it's deep in the rabbit hole. I think that makes a lot of community members feel that the bulk of this interaction is reactive so when the response is lack-luster, it makes it all the more obtuse.

TF2CC sees a lot of new and often young players through our step in the pipeline into the competitive community, especially with the Newbie Cup. We try to host classes when we have the resources to on topics relevant to their journey, including one on mental health. Would players be interested in an online safety guide for both adults and minors? Maybe it would help create a standardized language and model specific to our realm for discussing a concern like this.

In that vein I'd also like to show my appreciation for the shared experiences in this thread despite the weight you all might be carrying from it. If something like the above was made I think it should definitely have persons impacted as consultants.

To set expectations though, it would not be completed for a long while. I especially would not want to create the bulk of this project without better education and certification(s) as the ones I have under my belt are not relevant the subject matter.

I would also love for our community to be more disciplined with the engagement of players who negatively impact this environment. From those who maintain their association with disgusting players and or share harmful media along with rhetoric. Your compass should not just be defined by who has red text on their league profile. Many people will admit privately that they will play on a team, especially a good one so long as the team members are not banned.

posted 1 month ago
#8 Ban scout building - whitelist/plugin suggestion in TF2 General Discussion

Wouldn't this just shift the meta to the demoman periodically wacking himself while holding doors?

I think the most meaningful impact is one that is not listed, that momentum would get a big buff. If the medic and scout are the only survivors on disad or even after an exchange then there's very little recourse for them to soften the blow by building (not even while running away because you are deleting stationary building from scout). I think it's less about making it so that there's one less explosive on a doorway and more like trading in some even holds for disad ones.

posted 2 months ago
#10037 Frag Clips Thread in Videos

https://youtu.be/urhUawD7NKg

posted 2 months ago
#3 How to quick fix missing HUD elements (HP & Ammo) in TF2 General Discussion
milliethe ammo disappearing bug is also fixed when you inspect your teammate ! you can use this to avoid stopping your demos!

The OP is in reference to the bug where both are absent which seems to stem from a different issue. It's not fixed by just inspecting a teammate as far as I am aware. This works when only your ammo is missing.

posted 3 months ago
#1 How to quick fix missing HUD elements (HP & Ammo) in TF2 General Discussion

Hi, I've noticed that when some but not all of a player's HUD elements such as health and ammo disappear; the prevailing advice given is that you need to die and respawn for it to fix its-self.

This is partially true, dying and respawning does fix it but it's not necessary. You can alternatively just refresh via demo recording.

If you are using an auto-recorder of some kind you will need to input the following in your developer console*:

- stop
- record test

If you are not using an auto-recorder for demos, you should follow the same instructions but in reverse*:

- record test
- stop

* the recording can be named anything, you don't have to use "test'. It's more convenient for me to illustrate.

Of course this means that you will have to stop somewhere safely to do this and if the admins request your demo it will be a little more annoying but it sure beats throwing away your life with uncertainty during a match.

posted 3 months ago
#4 how do i make my viewmodels on for only a second in Customization
mousiopewill this work everytime I die and leave the spawn ?
or just when i change class ?
cant remember well but I think it worked everytime i died and respawned

Class configs only get executed when you successfully change class. Respawning or queuing a class change while having death on class switch outside of spawn disabled does not trigger it.

posted 3 months ago
#2 how do i make my viewmodels on for only a second in Customization

If you're the type of person that likes hidden viewmodels without parameters I'd recommend just using a toggle so you only have to use one key to turn it on and off again like a flip switch.

bind "KEY" "toggle r_drawviewmodel 0 1"

If you are still after the result as described in your original post, you will have to make use of class configs:

note: if you use mastercomfig, any config file that is automatically triggered by a condition such as autoexec or class configs will need to be put in the overrides folder which is located in the following directory: tf/cfg/overrides

I) make a cfg file called reset
II) Within the reset.cfg > put: r_drawviewmodel 1
III) make a cfg file for each class (scout.cfg, soldier.cfg etc.)
IV) within each class config:
a) put: exec reset
b) next line(s): bind "KEY" "r_drawviewmodel 0"

Alternatively, "bind "KEY" "r_drawviewmodel 0"" can be placed in your autoexec, of course change KEY to whatever button you'd like to replace it with. You can check the TF2 Wiki for the aliases of viable keys. Hope that helps.

posted 3 months ago
#2 Version 2 of DemoMan, the TF2 Demo Manager, is now in Projects

Shout out to independent developers that make cool tools for the community, got to be one of my favourite genders.

posted 4 months ago
#11 Ballad of B4nny - TF2 Original Song in Videos
Seinfeldin the running for post of the year

This has to be the best shitpost of all time, let alone the year. I don't know if anything can top this. I'm listening this during my sleep so I can manifest being an invite player.

Denis the menace strikes again and hits a bullseye.

posted 4 months ago
#7 QEL POST SZN CUP #2: Medals, 800$, 3-DIV in TF2 General Discussion

I would implore everyone be more critical of an informal league suddenly popping up already with an 800$ prize pool and a staff list that does not inspire a lot of trust.

and a TFTV post made by an organizer who has a history of supporting alt'ing, is friends and plays with numerous banned accounts and problematic individuals. Some of which the community may be familiar with such as Crawdad and Cheeto.

Their main admin account is also used as an alt of a permanently banned player that was not disclosed to the public. Not to mention their staff members and adjacent "friends" harassing staff members from other organizations in unrelated incidents.

Did anyone else find the timing of Sidular's crashout and this league using TF2CL's medals a bit suspicious? I can't think of anyone from that particular thread or regular members of the community who would say those harmful words to him. How did they acquire access to TF2CL's medals and why did Sidular sign it off? (Update: according to Sidular, he agreed to give them the medals in good faith)

The restrictions and off-class rules are a nice touch but this seems like a poorly ladened Psyop to get a re-brand going, or at possibly at worst; allow their cheater friends to win prize money (speculation). A bit disappointing to see a positive org. like Fullbuff in the mix and I hope they vet potential sponsorships more thoroughly moving forward. I hope I'm proven wrong as time goes on since I'd much rather live in a world where there is a positive change rather than not.

posted 6 months ago
1 2 3 4 ⋅⋅ 11