i6 yight not because they'd win or anything but it's funny so whatever
| Account Details | |
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| SteamID64 | 76561198095584192 |
| SteamID3 | [U:1:135318464] |
| SteamID32 | STEAM_0:0:67659232 |
| Country | Canada |
| Signed Up | February 24, 2021 |
| Last Posted | January 25, 2026 at 4:49 PM |
| Posts | 156 (0.1 per day) |
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GeneralNick [...] they make 0 money off of the community medals
Directly sure but competitive participants are more likely to be older and whale on the game. Not to mention like you said, attracting new players in another layer of the game breeds a healthy engagement leading more people to spend. While we're focused on our territory, what about charity medals? Are they seriously going to shoot every organization and event in the foot from this point on?
There could be a sizable loss, especially in more niche communities like MvM testing and events etc. I honestly figured this was a result of some technical issue with the item schema instead. I hope they are willing to at least work something out because we all know what happens when a feature is tabled by Valve for something better soon(tm).
ghadilli
[...] Both in terms of policing inappropriate behavior from potential predators, as well as educating kids on how to stay safe in a community so beset with, frankly, freaks and losers.
[...] As funny as it is to imagine mandatory sexual misconduct training for invite players, I don't think that's feasible or likely to be effective.
Prevention at our level is difficult because the issue goes beyond the borders of TF2. A lot of these exchanges also tend to be secretive--which means that by the time they are caught it's deep in the rabbit hole. I think that makes a lot of community members feel that the bulk of this interaction is reactive so when the response is lack-luster, it makes it all the more obtuse.
TF2CC sees a lot of new and often young players through our step in the pipeline into the competitive community, especially with the Newbie Cup. We try to host classes when we have the resources to on topics relevant to their journey, including one on mental health. Would players be interested in an online safety guide for both adults and minors? Maybe it would help create a standardized language and model specific to our realm for discussing a concern like this.
In that vein I'd also like to show my appreciation for the shared experiences in this thread despite the weight you all might be carrying from it. If something like the above was made I think it should definitely have persons impacted as consultants.
To set expectations though, it would not be completed for a long while. I especially would not want to create the bulk of this project without better education and certification(s) as the ones I have under my belt are not relevant the subject matter.
I would also love for our community to be more disciplined with the engagement of players who negatively impact this environment. From those who maintain their association with disgusting players and or share harmful media along with rhetoric. Your compass should not just be defined by who has red text on their league profile. Many people will admit privately that they will play on a team, especially a good one so long as the team members are not banned.
Wouldn't this just shift the meta to the demoman periodically wacking himself while holding doors?
I think the most meaningful impact is one that is not listed, that momentum would get a big buff. If the medic and scout are the only survivors on disad or even after an exchange then there's very little recourse for them to soften the blow by building (not even while running away because you are deleting stationary building from scout). I think it's less about making it so that there's one less explosive on a doorway and more like trading in some even holds for disad ones.
milliethe ammo disappearing bug is also fixed when you inspect your teammate ! you can use this to avoid stopping your demos!
The OP is in reference to the bug where both are absent which seems to stem from a different issue. It's not fixed by just inspecting a teammate as far as I am aware. This works when only your ammo is missing.
Hi, I've noticed that when some but not all of a player's HUD elements such as health and ammo disappear; the prevailing advice given is that you need to die and respawn for it to fix its-self.
This is partially true, dying and respawning does fix it but it's not necessary. You can alternatively just refresh via demo recording.
If you are using an auto-recorder of some kind you will need to input the following in your developer console*:
- stop
- record test
If you are not using an auto-recorder for demos, you should follow the same instructions but in reverse*:
- record test
- stop
* the recording can be named anything, you don't have to use "test'. It's more convenient for me to illustrate.
Of course this means that you will have to stop somewhere safely to do this and if the admins request your demo it will be a little more annoying but it sure beats throwing away your life with uncertainty during a match.
mousiopewill this work everytime I die and leave the spawn ?
or just when i change class ?
cant remember well but I think it worked everytime i died and respawned
Class configs only get executed when you successfully change class. Respawning or queuing a class change while having death on class switch outside of spawn disabled does not trigger it.
If you're the type of person that likes hidden viewmodels without parameters I'd recommend just using a toggle so you only have to use one key to turn it on and off again like a flip switch.
bind "KEY" "toggle r_drawviewmodel 0 1"
If you are still after the result as described in your original post, you will have to make use of class configs:
note: if you use mastercomfig, any config file that is automatically triggered by a condition such as autoexec or class configs will need to be put in the overrides folder which is located in the following directory: tf/cfg/overrides
I) make a cfg file called reset
II) Within the reset.cfg > put: r_drawviewmodel 1
III) make a cfg file for each class (scout.cfg, soldier.cfg etc.)
IV) within each class config:
a) put: exec reset
b) next line(s): bind "KEY" "r_drawviewmodel 0"
Alternatively, "bind "KEY" "r_drawviewmodel 0"" can be placed in your autoexec, of course change KEY to whatever button you'd like to replace it with. You can check the TF2 Wiki for the aliases of viable keys. Hope that helps.
Shout out to independent developers that make cool tools for the community, got to be one of my favourite genders.
Seinfeldin the running for post of the year
This has to be the best shitpost of all time, let alone the year. I don't know if anything can top this. I'm listening this during my sleep so I can manifest being an invite player.
Denis the menace strikes again and hits a bullseye.
I would implore everyone be more critical of an informal league suddenly popping up already with an 800$ prize pool and a staff list that does not inspire a lot of trust.
and a TFTV post made by an organizer who has a history of supporting alt'ing, is friends and plays with numerous banned accounts and problematic individuals. Some of which the community may be familiar with such as Crawdad and Cheeto.
Their main admin account is also used as an alt of a permanently banned player that was not disclosed to the public. Not to mention their staff members and adjacent "friends" harassing staff members from other organizations in unrelated incidents.
Did anyone else find the timing of Sidular's crashout and this league using TF2CL's medals a bit suspicious? I can't think of anyone from that particular thread or regular members of the community who would say those harmful words to him. How did they acquire access to TF2CL's medals and why did Sidular sign it off? (Update: according to Sidular, he agreed to give them the medals in good faith)
The restrictions and off-class rules are a nice touch but this seems like a poorly ladened Psyop to get a re-brand going, or at possibly at worst; allow their cheater friends to win prize money (speculation). A bit disappointing to see a positive org. like Fullbuff in the mix and I hope they vet potential sponsorships more thoroughly moving forward. I hope I'm proven wrong as time goes on since I'd much rather live in a world where there is a positive change rather than not.
siyowasn't nonoeway working on a beginner's guide/competitive resource list? forgot where that went
Yes I am, although the project won't start until the off-season and it will take a while to complete. To help with the grievances that Handyman mentioned, I will be trying to get it published on Newbie Mixes and or RGL's main / doc site for SEO so that players can find it by just googling it. While I will maintain it as much as I can, it will be handed off to an org. (or TF2CC) to continue it when I can't so that it can be continuously updated.
I'm always looking for more people to contribute in whatever way they can (As direct contributors, editors, or if you want to join the Discord link that Bethnicz posted just to be updated when major patchwork is done), especially those from different regions since I am a burger and don't know the nuances or the important details of Europe's scene.
hotdot
blood on your hands caused by your inability to endure changes and compromise between what you want and what Valve wants in their own game, that they have the rights to, that they actually own, their vision, their leverage
you could tell me I'm wrong, but I'm not
This is hilariously revisionist. The comp beta was well received at the time and people forgot how much hype there really was from both Competitive and Casual players alike. Competitive whitelists over time had been getting less restrictive and I shouldn't fail to mention the global whitelist that was being worked on in 2016 that was significantly more loose if I remember correctly . At minimum, more notable figure heads understood Valve's dilemma (B4nny, Mr. SLIN, Sigafoo, Extine etc) but the deal was that no restrictions would lead them to more valuable data for re-balancing the game. I mean FFS B4nny even tried to defend them adding double cross to the beta pool.
What was Valve's excuse for adding zero quality of life changes, fixes or plugin substitutes? Adding turbine to the pool? People gave the mode an earnest chance for a while, giving the developers the benefit of the doubt before the mood soured quite a bit. It also didn't help that M&M literally almost killed the game by making pubs impossible to play for over a month. I quit entirely, shifting over to Overwatch pretty much because of that. I would gander many people did that too.
We don't know for sure what was going through the minds at Valve but its known that they were unhappy with the statistics during the Jungle Inferno update and it is speculated that they gave up on the game due to this. Which in my opinion, is a little sad because I believe that post Jungle Inferno was when they had the best balance changes in the games history and found their stride in balancing both for Pubs and competitive play. Tbf I think this was partially inevitable unfortunately, TF2 has always had significantly lower player numbers than Valve's other game titles and they likely wanted to shift focus over to Steam as a platform and their technology R&D departments. The reality is that there is no compelling evidence that there is blood on the competitive community as a whole or its figureheads on the results of M&M and Valve retiring from TF2.
sultry is the most correctly advertised map, it has two dick and balls on mid and the last point climaxes when you capture it. Don't believe me? The same creators made the ulti-duo map HGS. I'll let you figure out what it means.