I liked the Mad Max reference.
Account Details | |
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SteamID64 | 76561197992848125 |
SteamID3 | [U:1:32582397] |
SteamID32 | STEAM_0:1:16291198 |
Country | United States |
Signed Up | August 8, 2012 |
Last Posted | October 6, 2019 at 5:32 PM |
Posts | 1627 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 1.859504 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
120Hz + lightboost |
Hardware Peripherals | |
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Mouse | Razer Deathadder 2013 |
Keyboard | Razer Lycosa + Razer Orbweaver Keypad |
Mousepad | Razer Goliathus Speed Extended |
Headphones | Razer Megalodon |
Monitor | Asus VG248 / Samsung SyncMaster T240 |
Looks like a young Gabe Newell with emo hair.
Yeah, the only times I've ever experienced anything like that was when my graphics cards were dying. Start saving your money just in case.
Chocolate Frosted Sugar Bombs.
Fuck you, I don't care if they're not real.
Put your HUD crosshair in the HUDPlayerHealth.res file and it will only show when you're spawned.
freddiiI have implemented a change on the server. Would it be possible for you to test to see if this is what you mean? You might have to toggle the hitblip option.
Awesome, I'll try it out the next time I can.
freddiiIn which situations does it do this? Only certain arenas? Or all arenas?
The normal MGE style arenas where your opponent respawns after you kill them. Any situation where you would normally get put back to normal buffed health and full ammo it will switch you back to the Scattergun so you don't waste pistol ammo. Unfortunately I don't remember exactly which server has that plugin, but when I find out I'll post it.
Another feature that I like is on some Euro MGE servers, if you get a kill with your pistol, it automatically switches you back to the scattergun and makes you -attack so you don't end up wasting half your mag on nothing.
freddiiI will revert to the default class locks, and I will look into the hit sounds. If you could possibly find me the original ones you are referring to, that would help a lot.
I think it just used the Quake hitsound, but I think it should be changed to something a bit different since so many people use that. Just so people can tell it apart.
I remember the old West TOO MGE server had a plugin that made a hitsound on successful airshots with projectiles, and meatshots with shotguns. I would love to see that make a return.
Signed Up July 23, 2014
Last Posted July 23, 2014 at 5:25 AM
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Pre-rendered frames is the number of frames that are allowed to be buffered before being displayed.
The lower the number, the less mouse lag you will get because the each frame will be sent to your monitor as soon as it's rendered.
In Nvidia, the default setting is 3. Setting it to 0 will have it default back to 3. Set it to 1 for the fastest response times.
The more frames you buffer, the smoother the picture will be if you encounter low fps, as there are other frames the GPU can push out while it's rendering new ones, but because each frame is from a few milliseconds ago, you will get mouse lag.
Pyyyour is the greatest Engineer in the game.
You can trust me, I'm a Silver Engie main.