I'm 99% certain it's a rule in etf2l that you have to use your rosters etf2l name during matches. If the players change the name for the roster and use it for matches not much can really be done. I think it would be better for the casters to just use the aliases they're using in the server unless it's obviously very wrong. Nothing will stop players from acting dumb.
Account Details | |
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SteamID64 | 76561198022872621 |
SteamID3 | [U:1:62606893] |
SteamID32 | STEAM_0:1:31303446 |
Country | United States |
Signed Up | July 3, 2013 |
Last Posted | January 5, 2019 at 1:04 PM |
Posts | 1075 (0.3 per day) |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
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1920x1080 |
Refresh Rate |
144hz |
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Mouse | Logitech G403 Prestige |
Keyboard | Corsair Strafe |
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fuckin frank
people who practice improve fast what in the world!?!
-leeI'm the only med on a top 3 team that hasn't asked cookiejake to mentor them :thinking:
this is not an invitation to message me weird shit on steam
SmesiVulcanNursey is pretty amazing too, got to plat with 1k hours and invite at 1.2k hoursshe has 2 accounts
idk how many hours she has on her old account tho
I have 10k hours on my first account. I started comp around 6k hours. My HL seasons were kind of a grind but on my 2nd season of Medic in esea I won IM. Really only notable thing I've done though with my time.
Slemnish & Yomps have legendary status for their times spent in competitive
Crossbow would be fine if it lost the ubercharge on hit. It's overpowered because you are basically throwing without running it. It adds such an interesting mechanic to medic but 75 damage across map with an easy to aim weapon, and the ability to get up to ~10% ubercharge for 150 health is kinda ridiculous. Even without Ubercharge on hit, it would still be better than every other option. If you want the crossbow to probably not be ran all the time everywhere, no more passive reload would probably take it there. I'm on the belief it would probably be better to just get rid of ubercharge on health, then buffing the other syringe guns around that.
I believe the ubersaw to be overpowered just because of 25% on hit. If you change buff/nerf a weapon in valve's mind, you have to take everything into consideration. My whole ~4k hours on medic, the only time I really think the risk/reward mechanic on medic was anything of note is during my time in Invite/Prem 6s. Saws were dumb in Open, IM, Highlander, and Prem HL for me. In pubs, the weapon is absolutely ridiculous even with random crits on. I really think if it were brought down to 20% per swing instead of 25% (needing five swings instead of four), it would probably be better for all around gameplay instead of so much more punishing against players who have less idea of what they're doing.
This also just be me playing medic too much idk
crossbow and ubersaw are pretty overpowered
idk what that proves im an asshole and u blow
somebody please stop the madman