I dunno, the game seems alright
maps are definitely the worst part. It carries over a lot of the design problems from tf2 payload maps. Maps like anubis have some really obnoxious choke points
team compositions are a huge deal. right now that seems to make or break games a lot. A little too hard-counter-y in some instances.
None of the characters are even close to as interesting as soldier or scout in terms of mechanics, which seems kind of sad. There are headshots on (almost?) everything, which adds some level to execution depth in terms of aim, but most of the movement abilities are basically variations of 'click to move here' rather than being more skill-based mechanics.
It'll probably be a fun pub game, at least for a while. I'd be interested in seeing a competitive scene and how the game plays under those circumstances. Right now, it's nowhere close to tf2 in terms of quality of design. Maybe with the introduction of some more interesting heroes with better movement mechanics and a vast improvement of map design, it would be pretty good.