would you be willing to update my personal hud if I paid you? all it needs is the MM animations added and like one other small thing
Account Details | |
---|---|
SteamID64 | 76561198118905985 |
SteamID3 | [U:1:158640257] |
SteamID32 | STEAM_0:1:79320128 |
Country | United States |
Signed Up | August 30, 2014 |
Last Posted | July 5, 2019 at 6:00 PM |
Posts | 182 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4.0 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | DM1 Pro S |
Keyboard | Logitech G710+ |
Mousepad | Glorious XL |
Headphones | Sennheiser HD 598 + ModMic 4.0 |
Monitor | ASUS VG248QE |
Perthow do I get my Show Quality Color Borders to show up? Currently looks like this:
http://imgur.com/he5TykY
any help with this?
how do I get my Show Quality Color Borders to show up? Currently looks like this:
DanceNumberfnmEDIT: problem solved. It appears it was an issue with broeselhud crosshair switcher. I guess in settings, inputting off_with_muzzleflash allows r_drawtracers_firstperson to work. I'd have to see exactly why, but changing the value from
alias scout_primary "medium; pink; cross; off" to alias scout_primary "medium; pink; cross; off_with_muzzleflash"
fixed it.
That works because 'off' means everything off. The crosshair switcher was working as intended. No mystery there.
awesome, I didnt even know that was a thing with the crosshair switcher
Ive had this same problem for a while and have found no fix for it
It has got to be something in my comanglias config bc when I did the MM stress test I could play with no viewmodels on but I could see the tracers then. When I go back to regular TF2 with no viewmodels I cannot see my tracers.
edit - on second thought it could be related to viewmodel_fov. Since Valve restricts it to something lower than what I have set in my crosshair switcher (even though I have viewmodels off for scattergun) MM reverts it to a lower value, thus revealing the tracers when I enter MM but they go away when I join anything else. So maybe try lowering your viewmodel_fov and see if that helps? I'll test on my end when I get home
flamehttp://i.imgur.com/ApI3I3E.png
the white is the TF2 dot, crosshair_file 4 or 5 i dont remember, scale 16.
outer edges are my personal one. I prefer perfection playing a game dependent on precision.
is it possible for me to download just this crosshair? would someone mind sharing the info for it if it is
patysPertMy bullets still arent showing up when I have viewmodels removed
I have this r_drawtracers_firstperson 1 already
any ideas?
r_drawtracers_firstperson 1
In Comanglia it's set as 0.
as I said.. its already set to 1, I still cannot see them
My bullets still arent showing up when I have viewmodels removed
I have this r_drawtracers_firstperson 1 already
any ideas?
PertFireStarwPertI suspect something in my Comanglia's config is causing skinned textures to be transparent or faded in the backpack. Any ideas on which command could be causing this?mat_bumpmap 0 causes this
Example - http://imgur.com/X946OOU
I tried setting this to 1 and it didnt change
still looking for suggestions to fix this problem!
FireStarwPertI suspect something in my Comanglia's config is causing skinned textures to be transparent or faded in the backpack. Any ideas on which command could be causing this?mat_bumpmap 0 causes this
Example - http://imgur.com/X946OOU
I tried setting this to 1 and it didnt change
I suspect something in my Comanglia's config is causing skinned textures to be transparent or faded in the backpack. Any ideas on which command could be causing this?
Example - http://imgur.com/X946OOU
how can I fix skinned weapons showing up as transparent in my backpack? example - http://imgur.com/I3aA6O6
JermPerthow do I make main menu buttons change color when I mouse over them?
You gotta mess with default, armed, and depressed values like these
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/mainmenuoverride.res#L53-L62
Default is default, armed is mouse over, depressed is on click [I'm pretty sure, anyways]
edit - nvm figured out the issue. thanks!
how do I make main menu buttons change color when I mouse over them?