Pert
Account Details
SteamID64 76561198118905985
SteamID3 [U:1:158640257]
SteamID32 STEAM_0:1:79320128
Country United States
Signed Up August 30, 2014
Last Posted July 5, 2019 at 6:00 PM
Posts 182 (0 per day)
Game Settings
In-game Sensitivity 4.0
Windows Sensitivity 6
Raw Input 1
DPI
400
Resolution
1920 x 1080
Refresh Rate
144hz
Hardware Peripherals
Mouse DM1 Pro S
Keyboard Logitech G710+
Mousepad Glorious XL
Headphones Sennheiser HD 598 + ModMic 4.0
Monitor ASUS VG248QE
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#178 Disquse's HUD Fixes in Customization

would you be willing to update my personal hud if I paid you? all it needs is the MM animations added and like one other small thing

posted about 9 years ago
#2859 HUD editing: short questions, quick answers in Customization
Perthow do I get my Show Quality Color Borders to show up? Currently looks like this:

http://imgur.com/he5TykY

any help with this?

posted about 9 years ago
#2849 HUD editing: short questions, quick answers in Customization

how do I get my Show Quality Color Borders to show up? Currently looks like this:

http://imgur.com/he5TykY

posted about 9 years ago
#7 r_drawtracers_firstperson not working in Q/A Help
DanceNumberfnmEDIT: problem solved. It appears it was an issue with broeselhud crosshair switcher. I guess in settings, inputting off_with_muzzleflash allows r_drawtracers_firstperson to work. I'd have to see exactly why, but changing the value from

alias scout_primary "medium; pink; cross; off" to alias scout_primary "medium; pink; cross; off_with_muzzleflash"
fixed it.

That works because 'off' means everything off. The crosshair switcher was working as intended. No mystery there.

awesome, I didnt even know that was a thing with the crosshair switcher

posted about 9 years ago
#4 r_drawtracers_firstperson not working in Q/A Help

Ive had this same problem for a while and have found no fix for it

It has got to be something in my comanglias config bc when I did the MM stress test I could play with no viewmodels on but I could see the tracers then. When I go back to regular TF2 with no viewmodels I cannot see my tracers.

edit - on second thought it could be related to viewmodel_fov. Since Valve restricts it to something lower than what I have set in my crosshair switcher (even though I have viewmodels off for scattergun) MM reverts it to a lower value, thus revealing the tracers when I enter MM but they go away when I join anything else. So maybe try lowering your viewmodel_fov and see if that helps? I'll test on my end when I get home

posted about 9 years ago
#194 flamehud reborn in Customization
flamehttp://i.imgur.com/ApI3I3E.png

the white is the TF2 dot, crosshair_file 4 or 5 i dont remember, scale 16.

outer edges are my personal one. I prefer perfection playing a game dependent on precision.

is it possible for me to download just this crosshair? would someone mind sharing the info for it if it is

posted about 9 years ago
#432 Comanglia's Config / FPS Guide in Customization
patysPertMy bullets still arent showing up when I have viewmodels removed

I have this r_drawtracers_firstperson 1 already

any ideas?

r_drawtracers_firstperson 1

In Comanglia it's set as 0.

as I said.. its already set to 1, I still cannot see them

posted about 9 years ago
#429 Comanglia's Config / FPS Guide in Customization

My bullets still arent showing up when I have viewmodels removed

I have this r_drawtracers_firstperson 1 already

any ideas?

posted about 9 years ago
#2 Help me to choose which mouse I should buy in Hardware

Zowie FK1

posted about 9 years ago
#369 Comanglia's Config / FPS Guide in Customization
PertFireStarwPertI suspect something in my Comanglia's config is causing skinned textures to be transparent or faded in the backpack. Any ideas on which command could be causing this?

Example - http://imgur.com/X946OOU
mat_bumpmap 0 causes this

I tried setting this to 1 and it didnt change

still looking for suggestions to fix this problem!

posted about 9 years ago
#364 Comanglia's Config / FPS Guide in Customization
FireStarwPertI suspect something in my Comanglia's config is causing skinned textures to be transparent or faded in the backpack. Any ideas on which command could be causing this?

Example - http://imgur.com/X946OOU
mat_bumpmap 0 causes this

I tried setting this to 1 and it didnt change

posted about 9 years ago
#359 Comanglia's Config / FPS Guide in Customization

I suspect something in my Comanglia's config is causing skinned textures to be transparent or faded in the backpack. Any ideas on which command could be causing this?

Example - http://imgur.com/X946OOU

posted about 9 years ago
#2336 HUD editing: short questions, quick answers in Customization

how can I fix skinned weapons showing up as transparent in my backpack? example - http://imgur.com/I3aA6O6

posted about 9 years ago
#2331 HUD editing: short questions, quick answers in Customization
JermPerthow do I make main menu buttons change color when I mouse over them?
You gotta mess with default, armed, and depressed values like these
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/mainmenuoverride.res#L53-L62

Default is default, armed is mouse over, depressed is on click [I'm pretty sure, anyways]

edit - nvm figured out the issue. thanks!

posted about 9 years ago
#2329 HUD editing: short questions, quick answers in Customization

how do I make main menu buttons change color when I mouse over them?

posted about 9 years ago
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