Pete
Account Details
SteamID64 76561198070499160
SteamID3 [U:1:110233432]
SteamID32 STEAM_0:0:55116716
Country Pirate
Signed Up August 22, 2013
Last Posted September 7, 2024 at 4:37 PM
Posts 1511 (0.4 per day)
Game Settings
In-game Sensitivity 2.6
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse superlight (PINK)
Keyboard Zealios KBDFans 75
Mousepad Razer Strider
Headphones Arctis Pro Wireless
Monitor 240hz
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#23 Things you wish you saw more often in HUDs. in Customization
MaxillawsKnuckles_enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?
I don't have a HUD with that but I can tell you how to do it.

Goto tf/custom/yourhud/resource/ui/huddamageaccount.res

There should be 3 sections. Depending on your HUD the order may be different but the first one should look like this:
Show Content
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
}

Or something similar. This section defined by "CDamageAccountPanel" is what shows up above the player when you hit them for damage. If you want to make these numbers go away simply change the "delta_item_font" to any font color with a 0 for the alpha value (ex. 0 255 0 0)

Okay I was wrong... Trying to figure it out. Thought I had done this in the past

edit: fixed what I was wrong about

How do you get the damage to show up below your crosshair if you disable the floating numbers?

Added to my post

posted about 9 years ago
#20 Things you wish you saw more often in HUDs. in Customization
enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?

I don't have a HUD with that but I can tell you how to do it.

Goto tf/custom/yourhud/resource/ui/huddamageaccount.res

There should be 3 sections. Depending on your HUD the order may be different but the first one should look like this:

Show Content
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
}

Or something similar. This section defined by "CDamageAccountPanel" is what shows up above the player when you hit them for damage. If you want to make these numbers go away simply add (if you don't already have this option) "visible" "0" to that section.

It should look like this:

Show Content
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
"visible" "0"
}

In order to place the damage under your crosshair you must change the x and y values of "DamageAccountValue" (if you have "DamageAccountValueShadow" be sure too move that was well

This is what mine looks like but yours will obviously differ slightly by hud:

Show Content
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-40"
"ypos" "r200"
"zpos" "2"
"wide" "74"
"tall" "32"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "0 255 0 255"
"font" "Garm3nFontBiggest"
}

edit: fixed what I was wrong about

posted about 9 years ago
#2 freezing when joining dm server in Q/A Help

in options change your download settings to only downloading maps

posted about 9 years ago
#15 Ratz Instagib on sale! in Other Games

Game is really fun. The movement is crazy enough to be frustrating if you're bad at it and really satisfying if you're good. Excited to see what comes in the future.

posted about 9 years ago
#1 ESEA Invite S19 Midseason Power Rankings! in News

Thanks for the write up :) Very detailed!

posted about 9 years ago
#51 summer sale in Off Topic

http://puu.sh/imrLv/96a4377ea7.png

what is this?

thmpsnis day of defeat source dead, cause its only like $2.50 right now

http://steamcharts.com/search/?q=day+of+defeat

posted about 9 years ago
#85 ESEA-IM S19 Week 5 Power Rankings in News

Ah, seemed like he was trying to make a point about open players having more potential and skill than most of IM this season

posted about 9 years ago
#83 ESEA-IM S19 Week 5 Power Rankings in News
trippasildeezyAren't there better soldiers, scouts, medics and maybe demos in open right now than in IM though?
I can't tell if youre sarcastic but the answer is no

I guess paddie would be one of the top scouts in IM tho (and hivemind roamer)

edit: I forgot indust and mike on medic. No team in open has a complete package of solid IM level players though

You're forgetting how low the bar is set. Looking at start playing players alone scouts better than just me include: Tri, Br0nze, Paddie, Throne, Guru, smashysmashy, moolkey, and phone. And that's just people I've played against. I don't know most of the up and coming open players tbh

posted about 9 years ago
#76 ESEA-IM S19 Week 5 Power Rankings in News
Mumathere is only 2 (arguably 3) good demos left in tf2 any more so dont worry

Bdonski, duwatna, b4nny (?), kaidus

Curious who your list is

posted about 9 years ago
#26 TF2 update for 6/11/15 (6/12/15 UTC) in TF2 General Discussion

http://puu.sh/ilNXG/a80fa4b1c3.png

http://puu.sh/ilOc0/d6b25ec125.png

posted about 9 years ago
#26 ESEA Megathread in TF2 General Discussion
11:15 PM - SYOPS^Zebra. ✌: ..!.. glad you all hate me and still got shit on!

I didn't play well at all. Moy played out of his mind and blue wrecked on mids.

posted about 9 years ago
#24 ESEA Megathread in TF2 General Discussion
saamyou cant present yourself as cocky and arrogant and get mad when people don't like you

I don't care that they hate me, I care that they were willing to waste both our times by trying to get a ffw.

Also when's the last time I said I was good or better than anyone?

posted about 9 years ago
#22 TF2 update for 6/11/15 (6/12/15 UTC) in TF2 General Discussion
saamkounterpartsKnuckles_CModelLoader::Map_IsValid: No such map 'cp_snakewater_final1'
CModelLoader::Map_IsValid: No such map 'cp_snakewater_final1'
official maps no longer have suffixes or prefixes so, if you want to change to snakewater its "map snakewater"

If its a map like badlands with multiple versions, you still use the prefix, so it would be "map cp_badlands"

I don't think so. The update says

Allow fuzzy name matching in the map, changelevel, and nextlevel commands as well as the mapcycle config -- e.g. "changelevel dustbowl"

'Allowed' not required. I can use changelevel the same as always.

wait your server does changelevel? Because I've talked to 3-4 people who have the same issue where they can't change it without restarting with the map in the autoexec

Did you do anything related to the new map system on the server?

posted about 9 years ago
#22 ESEA Megathread in TF2 General Discussion
aieraWhy are you talking so much shit to a team with so many nice people on it knuckles? You guys won, it clearly didn't matter that the server was messed up, cool your jets dude.

Lol yea guess you're right. They did try to get a forefit win because we weren't readying up on the wroing manp, and they did tell my teammates that they did it because they hate me, but I'm so sorry I don't like wasting my time being one of two matches dumb enough to be played tonight.

posted about 9 years ago
#18 ESEA Megathread in TF2 General Discussion

11:19 PM - Benroads: honestly didn't think it would work but idk
11:19 PM - Benroads: you had 6
11:19 PM - Benroads: you werent readying up

posted about 9 years ago
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