MacMore DPS is worse than longer afterburn. Hitting a flare every 7 seconds for maximum dps isn't the most difficult task in the world.
I'd also like to point out here that for the detonator it's 20 initial damage from the flare plus another 60 damage of afterburn, making it 80 damage from any range without really aiming at all, and with the possibility of hitting multiple people at once. This goes up to 30 initial damage and 75 afterburn on minicrit making a total of 105 damage.
To put out those kinds of numbers on demoman you need to get within spam range, putting yourself at risk of being punished, and even then stickies are harder to hit than the brainless detonator spam.
I remember seeing viaduct pyro logs with 400dpm just from spamming detonator, and that is the kind of hell I don't want to return to.
Would a combination of "Afterburn Duration Fall Off based on Distance" and "Minimum Afterburn Duration on Splash Damage" make this issue disappear? Or would an additional Flare direct damage Fall Off be needed?
MacDetonator does this extremely easily, and honestly the ability to remove stickies on any weapons besides hitscan is just awful.
Why though. I only see this as a counterplay to poorly placed Stickytraps, which in turn would just enforce better placement and create interesting mindgame interactions between Trapper and Minesweeper.