yo! been talking to a lot of people about what they think should be done about last and I'm gonna be doing pretty much exactly what you're saying, sideshow:
removing double door and making it into a single door choke, slightly wider, pushing it back a tad to open space up without extending sightlines.. & actually making it so all the sightlines on shutter don't exist anymore, removing box, extending gap under fence a little. one thing that some people might not unanimously approve on is that I'm removing secret, but in my eyes and in the eyes of many others it was just a dumb spot where a sentry could be put and not much else. optimization is also going to improve as well. the teleporter bug is gone for rc8, clipping all over has been smoothed out as much as possible, and various bits of visual clutter are being removed.
there are tons of other minor changes too, like one-way spawn windows and differently oriented spawn doors ( | | instead of _ _ ) and they're all coming for rc8. test versions are being distributed locally, hmu on steam if you want one to run around in.
I am aiming for rc8 to be *essentially* final, but reserving the "_final" name for what the future may hold. could be a little brash to hope for that, but there is always a possibility that an rc9 may happen due to anything that could need fixing; although I feel like this version may be the last big update. this has been an amazing journey, don't hesitate to leave any and all feedback for me so I can fix things as much as possible before release. I'm very happy with how the map has turned out and I hope you all will be too. Cheers!