Anyone happen to have an extra key?
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SteamID64 | 76561197960679236 |
SteamID3 | [U:1:413508] |
SteamID32 | STEAM_0:0:206754 |
Country | United States |
Signed Up | July 18, 2012 |
Last Posted | May 11, 2018 at 10:16 PM |
Posts | 480 (0.1 per day) |
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I'll upload mine whenever I get around to plugging all of my stuff back in
jewbagelsPlatinumGuys, search for unofficial gmang hud there's a group that has been keeping it updated
plat if you don't mind me asking how did you get your tf2 to be so vibrant? https://www.youtube.com/watch?v=hdi1uyaG6xU&list=UUN0VWi7mwAg9uDXIhYJHUDg also, great showing at the lan you guys really put on a show for everyone.
Thanks, I just wish we had a little more time to potentially take it to a second bo3. I just set the monitor to standard preset instead of the fps config that was defaulted on everyone else's monitor
Guys, search for unofficial gmang hud there's a group that has been keeping it updated
I get in at 720 friday and relic and I are going to rafas. Anyone who wants to join is welcome
Incoming nerf on Thursday
Needles are the medics primary damage dealing gun, correct.
TomSSmhttp://sizzlingstats.com/stats/235288
http://sizzlingstats.com/stats/235336
http://sizzlingstats.com/stats/235368
neither demo ran normal stickies
dingo was on cannonballs/targe the entire time
this game is amazing without stickies
except when plat puts up 6 fucking sr traps but were working on that
also lol @ random europeans talking to plat about aim while saying implying
go watch soccer or something you fucking clowns
Hai im the eu guy. Your response made me giggle uncontrollably. It was simply too cute :3
The point of my comment was as follows; a perfect sticky (i.e det'd under someones feet) now does less damage than a sloppy rocket. And considering what platinum & co was saying, i just found that important to point out. Have i made myself clear? :))
Rocket = primary, stickies = secondary
I don't think a damage reversion is necessary but they could change from a damage ramp up to an equivalent blast radius ramp up so that air dets require accuracy to do full damage and can't shred teams so easily
best defense is a good offense
Mustard the reason why I like this change is because it breathes new life into a somewhat stagnant game. New strategies, play styles, things to worry about and things to figure out are much more fun to me than putting in 80 hours a week to perfect some spam angles that instagib an over buffed scout.
The moral of the story is that this update brings demo down to a level similar of importance to a scout or soldier. Prior to this update, if you got a pick on a scout/soldier it was still very hard to push into the other team, but if you got the demo, your demo could walk in and absolutely crush everything with his massive damage advantage. Now, if your demo dies, the other team's demo cannot just massacre your team because your demo made a slight mistake and got picked. I think this is more forgiving for demos and will make them a more fun class to play because they are slightly less valuable, allowing for more risk / reward plays than conservative spam over objects.
God forbid some prediction and aim is necessary to do good damage