I thought that this guy just hated Aim with a name like that
Account Details | |
---|---|
SteamID64 | 76561198136056704 |
SteamID3 | [U:1:175790976] |
SteamID32 | STEAM_0:0:87895488 |
Country | United Kingdom |
Signed Up | May 1, 2019 |
Last Posted | March 19, 2025 at 2:46 PM |
Posts | 601 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.50 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920 × 1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
---|---|
Mouse | Razer DeathAdder V2 |
Keyboard | Patriot Viper V730 Mechanical Gaming Keyboard |
Mousepad | 35.43" x 15.7" x 0.12" |
Headphones | Some PS4 ones idk |
Monitor | AOC C24G1 24" Widescreen VA LED Black/Red Curved M |
yeeThread
I love sea shanty 2, thanks mod ash
I know this is off-topic but instead of having my idea as aforementioned, why not revive sites like pugchamp and be more inclusive, getting fresh blood into them? We would need new admins ofcourse, but there are plenty of regular pugchamp players that should be fine for the job
I've been meaning to make a discord where all comp players of all skill levels and regions can find or play their own pugs / mixes in one discord server. Make it really clean and intuitive to use, e.g. an eu div 2 player can easily join in and find mixes, pugs or even scrims at his level - or open mixes and pugs in eu, or even internation mixes lol
But I feel like it would just become another one of the dead discord servers that do this for a selected no. of people anyway.
I want user feedback from these existing discord servers:
What makes them good, what makes them bad?
Why do these servers die of all of a sudden, and how would you prevent that for happening?
Imagine you're on any point on Process, you have:
- 6 to 12 players at your disposal for one team
- A class limit of 2 for every class
For every case of uber ad and uber disad, where exactly would you place each player / building on any of the points and why?
Go creative, have like sentries on 2nd or whatever. Maybe have a system where some players have a defense symbiosis or something
Imagine you're on any point on Snakewater, you have:
- 6 to 12 players at your disposal for one team
- A class limit of 2 for every class
For every case of uber ad and uber disad, where exactly would you place each player / building on any of the points and why?
Go creative, have like sentries on 2nd or whatever. Maybe have a system where some players have a defense symbiosis or something
Care to elaborate?
I honestly am open to my views being changed, nothing snarky at all
caaaaaaaaatRahmed1. Pugs offer the chance to meet new friends and make contacts with others, also getting known across the community for a chance that someone might pick you up too if you're not in a team and they see your potential. Also, when your team can't scrim and you want to play comp, play a pug!i dont think i agree with u on this one
2. Someone who is kind enough to help you on your way to improve, not just belittling and blatantly saying what you did wrong in this one specific situation in a demo review. A good mentor will inevitably become a good friend, and you'll get to play with them soon one day if you get to their level
3. Dependant on the comms for some games, the tones of people's voices when they speak can imply a lot on what they actually feel - they might think that you are holding the team back if they start sounding or talking negative when interacting with you. Also applies vice versa.
I would argue mindset is just as important as mechanics. And logs can show some blatant things, like a scout consistently getting far fewer dpm/frags than his teammates or enemies
4. Depends if you guys enjoy playing with each other in all honesty. Some may want to stick around and help their teammates improve (chad play), others might wanna find greener pastures in a higher skilled team. For a team leader, it's a tough decision to make if the rest of the team simply don't enjoy playing with a person, either with results or with comms. In my opinion, a team should do the best they can to try and get everyone on the same wavelength, but if people aren't passionate enough to improve with each other then it might be a lost cause
5. No
6. By looking them up in RGL ofc! Aside from that, I guess it's ultimately their decision making, information retainment and mechanical skill that can be seen or heard from if you manage to talk to them whilst they review their own demos
7. I would read a log looking at who got the most impact in the game, maybe look at the dpm of some players (k:d if they went off the rails), deaths, heal allocation from both medics - logs don't tell the full picture though. E.g. A non-medic player can get less kills and less dpm than the server but can have a huge impact on how the game went according to how he played (i.e. based on his position, his timing, decision making etc.)
8. Record a game with your team's audio involved. Watch a high level team, focus on what they're calling, which class specifically is calling and when they call it relative to the game state (e.g. stalemates, teamfights, sacs).
Now review that recording of your team and compare the differences
9. Yes. While I do believe some people are just naturally born with the power to learn super fast, ultimately it's just relative on the time you take to "get good". Some who has 2 season of 6's that goes straight to invite can be labelled as naturally talented, someone with 20 seasons of 6's that is in invite can be labelled talented too.
10. Because my class is fun to play :) I wanted to learn comp, so someone told me of tf2center. Having no experience, I recalled this one Doctor Who episode where the David Tennant doctor said "If you want to know how a restaurant works, work in the kitchens" (or something like that idk exactly). I interpreted that into tf2, with "restaurants" as a euphemism for a comp team, and "working in the kitchens" as playing medic. I played a fuckton of medic lobbies and eventually people knew me as a med main, and then I found pugchamp out - played a couple pugs in EU and NA and during those times I found medic the most enjoyable to play
Alright, judging by these questions, it looks like you're a scout main that feels like he isn't pulling his weight around in the team enough; you really want to improve but not too sure on how to, so you want a clear specific route to get good
It's not that easy, and honestly I'm a learning player myself so there will be undoubtedly be somethings I previously mentioned which are wrong - but that's all my opinion and what I know anyway.
Just try to enjoy the game and make it enjoyable for the friends around you :) gl hf!
What don't you agree on? open to discussion
1. Pugs offer the chance to meet new friends and make contacts with others, also getting known across the community for a chance that someone might pick you up too if you're not in a team and they see your potential. Also, when your team can't scrim and you want to play comp, play a pug!
2. Someone who is kind enough to help you on your way to improve, not just belittling and blatantly saying what you did wrong in this one specific situation in a demo review. A good mentor will inevitably become a good friend, and you'll get to play with them soon one day if you get to their level
3. Dependant on the comms for some games, the tones of people's voices when they speak can imply a lot on what they actually feel - they might think that you are holding the team back if they start sounding or talking negative when interacting with you. Also applies vice versa.
I would argue mindset is just as important as mechanics. And logs can show some blatant things, like a scout consistently getting far fewer dpm/frags than his teammates or enemies
4. Depends if you guys enjoy playing with each other in all honesty. Some may want to stick around and help their teammates improve (chad play), others might wanna find greener pastures in a higher skilled team. For a team leader, it's a tough decision to make if the rest of the team simply don't enjoy playing with a person, either with results or with comms. In my opinion, a team should do the best they can to try and get everyone on the same wavelength, but if people aren't passionate enough to improve with each other then it might be a lost cause
5. No
6. By looking them up in RGL ofc! Aside from that, I guess it's ultimately their decision making, information retainment and mechanical skill that can be seen or heard from if you manage to talk to them whilst they review their own demos
7. I would read a log looking at who got the most impact in the game, maybe look at the dpm of some players (k:d if they went off the rails), deaths, heal allocation from both medics - logs don't tell the full picture though. E.g. A non-medic player can get less kills and less dpm than the server but can have a huge impact on how the game went according to how he played (i.e. based on his position, his timing, decision making etc.)
8. Record a game with your team's audio involved. Watch a high level team, focus on what they're calling, which class specifically is calling and when they call it relative to the game state (e.g. stalemates, teamfights, sacs).
Now review that recording of your team and compare the differences
9. Yes. While I do believe some people are just naturally born with the power to learn super fast, ultimately it's just relative on the time you take to "get good". Some who has 2 season of 6's that goes straight to invite can be labelled as naturally talented, someone with 20 seasons of 6's that is in invite can be labelled talented too.
10. Because my class is fun to play :) I wanted to learn comp, so someone told me of tf2center. Having no experience, I recalled this one Doctor Who episode where the David Tennant doctor said "If you want to know how a restaurant works, work in the kitchens" (or something like that idk exactly). I interpreted that into tf2, with "restaurants" as a euphemism for a comp team, and "working in the kitchens" as playing medic. I played a fuckton of medic lobbies and eventually people knew me as a med main, and then I found pugchamp out - played a couple pugs in EU and NA and during those times I found medic the most enjoyable to play
Alright, judging by these questions, it looks like you're a scout main that feels like he isn't pulling his weight around in the team enough; you really want to improve but not too sure on how to, so you want a clear specific route to get good
It's not that easy, and honestly I'm a learning player myself so there will be undoubtedly be somethings I previously mentioned which are wrong - but that's all my opinion and what I know anyway.
Just try to enjoy the game and make it enjoyable for the friends around you :) gl hf!
We need to breed an army of Yohn's
Dwapkingdoikuplaying with friends is funDanceNumberI can answer this for most players.
"didn't stick with the same team/core for more than one season"
Seriously. Having a group of people to grind with and get better with will multiply your skill rapidly. Just don't anime out at the end of every season and you'll do better.
Ok which one is it now?
I think you misread "didn't" as "don't"