Plinko is one of the friendliest and approachable people I know and is always willing to help others with whatever. Although you may know him as a medic, I have seen him play scout and he plays that class smart and strategically and will do very well in open. He will be a quality pickup for any team.
Account Details | |
---|---|
SteamID64 | 76561198018891876 |
SteamID3 | [U:1:58626148] |
SteamID32 | STEAM_0:0:29313074 |
Country | United States |
Signed Up | July 26, 2013 |
Last Posted | January 13, 2016 at 9:07 PM |
Posts | 13 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.41 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Razer Abyssus |
Keyboard | Dell Keyboard |
Mousepad | Razer Goliathus Control |
Headphones | Logitech G430 |
Monitor | Benq XL2411Z |
Kopi has great DM in all classes and is one of the best medics I've played with. Her awareness and understanding of the game is quite good. Definitely a solid pickup regardless of the class.
Once you get to know Tambo, you will realize just how great of a guy he is. His personality is one of a kind and will bring joy to your mumble. He can be a bit blunt sometimes, but that can be a good thing. He's an all around fun guy to play with and I haven't even mentioned his amazing DM. Pick this guy up.
megaman is a legitimately kind tf2 player. He is super dedicated to improving and has been improving ever since I met him. He's definitely a good pickup for a team so give him a chance.
Tommy gave me a code. Thank you so much for the help everybody!
capnfapn, just show how good your scout movement is to all those scary people and they'll leave you alone :)
Hey man, great work. One problem though. It seems as though the crosshairs with labeltext: #, $, %, [, \, ] are missing. Other than that, this is awesome!
Maev is a really nice and chill guy to be around. His DM is great and I'm sure he will be a great addition to any team.
lavanine contacted me and provided me with the server info. I will pass it on to Kevin. Thank you again lavanine.
I tried my best to represent the TF2 community, but I couldn't quite beat E. coli.
http://i.imgur.com/ENcYEbD.png
Shoutout to Tyler for helping me reach this size.
cinderA side question from me: How did some people achieve a lerp value of 0.014. I think I've seen it in some videos.
If you have cl_updaterate and cl_cmdrate values that are higher than 67, you can get some wonky lerp values.
I've used mine for over a year and a half and it's a pretty good mouse. The only problem I had was that my mouse wheel wouldn't work properly with the Synapse drivers, but I ditched the Synapse drivers and it works perfectly fine. Also, one of the mouse feet is just recently starting to come off, but other than that, I like the Abyssus a lot. I'm not sure about the new Abyssus though.
How's the difficulty of schedules and the new matchups thus far?
The first half was difficult, 5-0's every game, but the second half looks much more promising.
If your team died (I know a couple have), what happened (please keep it civil)?
Won't die.
Have you guys been improving a ton since you've started playing in the season?
I think we are improving quite a bit even though we are still making mistakes. However, we're not doing enough demo reviews as I'd like to and we end up making the same mistakes each game even if we identify the problem. A lot of the issues we have seem to be team coordination problems.
What has stopped you from improving, if something is?
Again, probably not doing enough demo reviews.
Has anything on ESEA caused trouble while playing?
Only thing I can think of is the server issues in the very beginning, but now everything is good.
How do you feel about playing in ESEA?
Coming from UGC, ESEA definitely has a different feel to it. It's more serious and players are a lot more reliable in terms of showing up for matches and scrims.
What have you noticed about your team that has made it very fun?
I enjoy learning together as a team. We're all new to ESEA and it's very fun to just see us develop as a team. Sometimes we're confused about what to do in situations and just rolling with a certain play is fun for me.
Same question, but what has made you guys improve?
Watching demos and occasionally having higher level players watch us or our demos and listening to their advice was incredibly helpful.